Geffen Night Arena

Overview
Geffen Night Arena is a high-level memorial dungeon based on an illicit midnight version of the Geffen Magic Tournament. Challengers battle through ten timed rounds whose opponents become dramatically stronger as the tournament progresses.
After clearing a round, the party may continue fighting or stop and claim the accumulated reward. Losing to the timer forfeits the run's rewards, so knowing when to withdraw is an important part of the arena.
| Requirement | Details | Requirement | Details |
|---|---|---|---|
| Base Level | 210 or higher | Party | Required; the party leader creates the instance |
| Starting NPC | Greedy Looking Man | Entrance Portal | /navi geffen_in 82/62 |
| Number of Rounds | 10 | Time Limit | 60 seconds per opponent |
| Final Opponent | Midnight Fenrir | Re-entry Cooldown | 3 days and 4 hours after entry |
| Reward NPC | Reward Geffen Night Arena | Main Rewards | Geffen Arena Coin, Certificate and Championship |
Entrance and Instance Creation
- Reach Base Level 210.
- Create or join a party.
- Travel to /navi geffen_in 82/62
- The party leader must speak with the Greedy Looking Man.
- Accept his request to investigate the hidden arena.
- You will be warped infront of the portal entrance.
- Use the dimensional portal to enter Geffen Night Arena.
- Inside the arena, approach the Greedy Looking Man standing at the northern part of the arena.
- Speak with him to begin the first round.
Only the party leader can start rounds and decide whether the party continues or claims its reward. Party members should therefore remain together and coordinate before the leader speaks to the host.
Arena Rules

- The tournament consists of ten rounds.
- Rounds 1 through 9 select a random opponent from the arena roster.
- Opponents may repeat because selection is random for every round.
- Round 10 always features Midnight Fenrir.
- Each opponent must be defeated within 60 seconds.
- The opponent's maximum HP is determined by the current round.
- After a successful round, speak with the host to continue or claim the accumulated reward.
- Rewards are given to every party member still present inside the instance when the party cashes out.
- If the timer expires, the run ends and its accumulated rewards are forfeited.
Round Progression
| Round | Opponent HP | Time Limit | Notes |
|---|---|---|---|
| 1 | 4,800,000 | 60 seconds | Random opponent |
| 2 | 12,400,000 | 60 seconds | Random opponent |
| 3 | 34,700,000 | 60 seconds | Random opponent |
| 4 | 107,600,000 | 60 seconds | Random opponent |
| 5 | 362,400,000 | 60 seconds | Random opponent |
| 6 | 516,300,000 | 60 seconds | Random opponent |
| 7 | 555,900,000 | 60 seconds | Random opponent |
| 8 | 972,300,000 | 60 seconds | Random opponent |
| 9 | 1,337,300,000 | 60 seconds | Random opponent |
| 10 | 1,416,300,000 | 60 seconds | Midnight Fenrir; receives only 10% of normal damage |
Opponents
The first nine rounds randomly select from the following sixteen opponents. The same opponent can appear more than once during a single run.
Final Opponent
| Opponent | Database ID | Round | Special Rule |
|---|---|---|---|
Midnight Fenrir |
20872 | 10 | Receives only 10% of normal damage |
Rewards
Rewards are cumulative based on the highest successfully completed round. To receive them, the party leader must choose Claim rewards and leave after winning a round. Every eligible party member still inside the arena receives the listed amount.
| Completed Round | Geffen Arena Coin |
Geffen Arena Certificate |
Geffen Arena Championship |
|---|---|---|---|
| 1 | 2 | 0 | 0 |
| 2 | 3 | 0 | 0 |
| 3 | 4 | 0 | 0 |
| 4 | 6 | 1 | 0 |
| 5 | 9 | 1 | 0 |
| 6 | 14 | 2 | 0 |
| 7 | 22 | 2 | 1 |
| 8 | 35 | 3 | 1 |
| 9 | 56 | 4 | 2 |
| 10 | 89 | 5 | 3 |
Reward Exchange
Speak with Reward Geffen Night Arena at Template:Navi to access the Default, Special and Card product lists.
Default Product List
| Item | Exchange Cost | Item | Exchange Cost |
|---|---|---|---|
| File:15073.png Anti-Magic Suit [1] | 30 Geffen Arena Coins | File:15074.png Geffen Magic Robe [1] | 30 Geffen Arena Coins |
| File:20944.png Anti Magic Manteau [1] | 30 Geffen Arena Coins | File:20943.png Geffen Magic Muffler [1] | 30 Geffen Arena Coins |
| File:2185.png Magic Reflector [1] | 45 Geffen Arena Coins | File:2186.png Revised Encyclopedia [1] | 45 Geffen Arena Coins |
| File:2963.png Physical Enhancer Ring [1] | 60 Geffen Arena Coins | File:2964.png Magic Intensifier Ring [1] | 60 Geffen Arena Coins |
Special Product List
The upgraded equipment exchanges consume both Geffen Arena Coins and the corresponding original Geffen Tournament equipment.
| Item | Exchange Cost | Item | Exchange Cost |
|---|---|---|---|
| File:450149.png Anti Conjurer Suit [1] | 30 Coins 1 Anti-Magic Suit [1] |
File:450150.png Magic Protector Robe [1] | 30 Coins 1 Geffen Magic Robe [1] |
| File:480065.png Magic Barrier Manteau [1] | 30 Coins 1 Anti Magic Manteau [1] |
File:480066.png Magic Barrier Muffler [1] | 30 Coins 1 Anti Magic Manteau [1] |
| File:480067.png Ravage Magic Manteau [1] | 30 Coins 1 Geffen Magic Muffler [1] |
File:480068.png Ravage Magic Muffler [1] | 30 Coins 1 Geffen Magic Muffler [1] |
| File:460005.png Magic Absorber [1] | 45 Coins 1 Magic Reflector [1] |
File:460006.png Encyclopedia Complete Edition [1] | 45 Coins 1 Revised Encyclopedia [1] |
| File:490077.png Force Condenser [1] | 60 Coins 1 Physical Enhancer Ring [1] |
File:490078.png Mental Condenser [1] | 60 Coins 1 Magic Intensifier Ring [1] |
Upgrade Catalysts
These consumable items apply the corresponding Lapine upgrade interface to eligible Geffen Night Arena equipment.
| Item | Exchange Cost | Eligible Equipment | Item ID |
|---|---|---|---|
| File:100365.png Armor Magical Jewel | 150,000 Zeny 15 Coins 1 Certificate |
Anti Conjurer Suit Magic Protector Robe |
100365 |
| File:100366.png Garment Magical Jewel | 150,000 Zeny 15 Coins 1 Certificate |
Magic Barrier Manteau/Muffler Ravage Magic Manteau/Muffler |
100366 |
| File:100367.png Accessory Magical Jewel | 100,000 Zeny 25 Coins 1 Certificate |
Force Condenser Mental Condenser |
100367 |
| File:100368.png Shield Magical Jewel | 200,000 Zeny 15 Coins 1 Certificate |
Magic Absorber Encyclopedia Complete Edition |
100368 |
Card Product List
Each Arena Card requires 10 Geffen Arena Championships and 7 copies of its corresponding original card.
| Arena Card | Exchange Cost | Arena Card | Exchange Cost |
|---|---|---|---|
| File:300177.png Arena Archi Card | 10 Championships 7 Archi Cards |
File:300178.png Arena Dio Anemos Card | 10 Championships 7 Dio Anemos Cards |
| File:300179.png Arena Geffen Thief Card | 10 Championships 7 Geffen Thief Cards |
File:300180.png Arena Geffen Gangster Card | 10 Championships 7 Geffen Gangster Cards |
| File:300181.png Arena Geffen Thug Card | 10 Championships 7 Geffen Thug Cards |
File:300182.png Arena Pa - Monk Card | 10 Championships 7 Pa - Monk Cards |
| File:300183.png Arena Ordre Card | 10 Championships 7 Ordre Cards |
File:300184.png Arena Blut Hase Card | 10 Championships 7 Blut Hase Cards |
| File:300185.png Arena Kuro Akuma Card | 10 Championships 7 Kuro Akuma Cards |
File:300186.png Arena Ipodus Card | 10 Championships 7 Ipodus Cards |
| File:300187.png Arena Odorico Card | 10 Championships 7 Odorico Cards |
File:300188.png Arena Rechenier Card | 10 Championships 7 Rechenier Cards |
| File:300189.png Arena Jew Card | 10 Championships 7 Jew Cards |
File:300190.png Arena Fei Kanabian Card | 10 Championships 7 Fei Kanabian Cards |
| File:300191.png Arena D.Y. Card | 10 Championships 7 D.Y. Cards |
— | |
Strategy
Before Entering
- Prepare consumables before creating the instance.
- Ensure every party member is ready before entering because the cooldown begins upon entry.
- Use equipment capable of handling several different races and elements because rounds 1–9 are randomized.
- Plan around the enormous HP increase beginning with round 5.
During the Tournament
- Stay ready near the center before starting the next round.
- Prioritize damage uptime because every opponent has the same 60-second limit.
- Decide whether to continue before the leader speaks with the host.
- Cash out if the next HP tier is beyond the party's reliable one-minute damage output.
- Save major cooldowns and burst consumables for rounds 8–10.
Midnight Fenrir
Midnight Fenrir has 1,416,300,000 HP and receives only 10% of normal damage. The party therefore needs considerably more effective damage than the displayed HP suggests. Coordinate burst windows and avoid entering the final round unless the party has comfortably cleared round 9.
Frequently Asked Questions
- Can the same opponent appear twice?
- Yes. Opponents in rounds 1–9 are independently selected at random, so repeats are normal.
- Does the arena start automatically after entering?
- No. Speak with the Greedy Looking Man inside the arena to begin the first round.
- How do I begin the next round?
- Speak with the arena host after defeating the current opponent, then select the option to continue.
- When should I claim my rewards?
- Claim them after a successful round when the party is not confident that it can defeat the next HP tier within 60 seconds.
- What happens if the timer expires?
- The run fails and its accumulated rewards are forfeited.
- Can the party receive rewards together?
- Yes. Every party member who remains inside the instance when the leader cashes out receives the reward.
- When does the cooldown begin?
- The cooldown begins when a character enters Geffen Night Arena.
- Why can I not immediately enter again after leaving with a teleport command?
- Entering applies the cooldown. Leaving through a command does not cancel the cooldown or properly finish the active instance.
Update Information
| Content | Status |
|---|---|
| Geffen Night Arena instance | Implemented |
| Ten-round random opponent system | Implemented |
| Per-round HP progression | Implemented |
| Cash-out and cumulative rewards | Implemented |
| Default, Special and Card exchanges | Implemented |
| Geffen equipment Lapine upgrades | Implemented |
| Arena perimeter damage mechanic | Not currently implemented |
| Party-death opponent invulnerability mechanic | Not currently implemented |