Bio Research Laboratory

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Image Placeholder: EDDA Bio Research Laboratory header or party screenshot
Image Placeholder: EDDA Bio Research Laboratory header or party screenshot

EDDA: Bio Research Laboratory

The EDDA: Bio Research Laboratory is a party instance that explores a sealed experimental facility beneath the Somatology Laboratory.

Players must fight through several laboratory sectors, deactivate four containment crystals, defeat the Unknown Swordsman, and recover EDDA Biolab weapons and enchanting materials.

Instance Information

Requirement Details
Base Level 170 or higher
Party Required
Reservation Party leader only
Instance Duration 60 minutes
Cooldown 23 hours
Starting NPC Sierra
Location Yuno 216, 345
Mode Battle Mode

Navigation:

/navi yuno 216/345
Image Placeholder: Sierra at the reservation location in Yuno
Image Placeholder: Sierra at the reservation location in Yuno

Creating the Instance

Speak with Sierra at Yuno 216, 345.

The party leader must select:

  1. Reserve Battle Mode
  2. Enter Battle Mode

After the instance has been reserved, every participating party member must speak with Sierra and select Enter Battle Mode.

Image Placeholder: Sierra's reservation menu
Image Placeholder: Sierra's reservation menu

Players who have completed the instance recently cannot reserve another instance until their 23-hour cooldown expires.

Starting the Investigation

After entering the instance, the party will arrive beside Sierra in the laboratory's starting room.

Image Placeholder: Sierra inside the starting room
Image Placeholder: Sierra inside the starting room

The party leader must speak with Sierra and select:

Begin the investigation

The entire party will then be transported to the first combat sector.

Battle Mode Walkthrough

Sector 1 – Laboratory Security

Image Placeholder: First combat sector
Image Placeholder: First combat sector

The first sector contains 14 enemies:

  • Rekenber Guard
  • Rekenber High Guard
  • Regenschirm Scientist

Defeat every enemy to proceed.

After the final enemy is defeated, the party is automatically transported to Sector 2.

Sector 2 – Experimental Subjects

Image Placeholder: Second combat sector
Image Placeholder: Second combat sector

The second sector contains 25 enemies.

This area introduces the Unknown Acolyte alongside the laboratory guards and scientists.

Enemies include:

  • Rekenber Guard
  • Rekenber High Guard
  • Regenschirm Scientist
  • Unknown Acolyte

Defeat all enemies to advance.

Sector 3 – Reinforced Security

Image Placeholder: Third combat sector
Image Placeholder: Third combat sector

The third sector contains 20 enemies.

The party will face another combination of guards, scientists, and Unknown Acolytes.

Defeat every enemy to open the route to the darkened laboratory sector.

Sector 4 – Darkened Laboratory

Image Placeholder: Darkened laboratory sector
Image Placeholder: Darkened laboratory sector

The fourth sector contains 20 enemies.

Visibility throughout this section is poor, and enemies are positioned around multiple sides of the room.

Defeat all enemies to enter the containment facility.

Containment Facility

The containment facility consists of four consecutive security groups.

After defeating each group, a containment crystal will appear. The party must activate the crystal before the next group can be accessed.

Containment Group 1

The first containment group contains 12 enemies.

After defeating them, the First Containment Crystal appears.

Image Placeholder: First containment crystal
Image Placeholder: First containment crystal

Activate the crystal and select:

Deactivate the barrier

This removes the first barrier and activates the second containment group.

Containment Group 2

The second containment group contains 12 enemies.

Defeat every enemy, then activate the Second Containment Crystal.

Image Placeholder: Second containment crystal
Image Placeholder: Second containment crystal

Activating the crystal transports the party toward the third containment area.

Containment Group 3

The third containment group contains 14 enemies.

After defeating the group, activate the Third Containment Crystal.

Image Placeholder: Third containment crystal
Image Placeholder: Third containment crystal

The party will be transported to the final containment area.

Containment Group 4

The final containment group contains 16 enemies.

After every enemy has been defeated, the Fourth Containment Crystal appears.

Image Placeholder: Fourth containment crystal
Image Placeholder: Fourth containment crystal

Deactivate it to remove the final containment barrier.

Elite Sector

Image Placeholder: Elite security sector
Image Placeholder: Elite security sector

The elite sector introduces stronger experimental subjects.

The party must defeat 18 enemies, including:

  • Unknown Swordsman
  • Unknown Merchant
  • Eremes Guile
  • Regenschirm Scientist
  • Unknown Acolyte

After the sector has been cleared, the party proceeds to the final laboratory defense area.

Final Security Wave

Image Placeholder: Final security wave
Image Placeholder: Final security wave

The final security wave contains 20 enemies.

Defeat all enemies to unlock the entrance to the morgue.

The party will automatically be transported to the second instance map when the final enemy is defeated.

The Morgue

Image Placeholder: Party entering the morgue
Image Placeholder: Party entering the morgue

Speak with Sierra inside the morgue.

Only the party leader can begin the final encounter.

Before continuing, ensure that every party member is present and fully prepared.

Select:

Everyone is ready

The party will be transported into the boss chamber.

Boss: Unknown Swordsman

Unknown Swordsman
Unknown Swordsman
Property Information
Monster Unknown Swordsman
Monster ID 20536
Level 180
HP 75,500,000
Race Demi-Human
Size Medium
Element Fire 2
Class MVP/Boss

The Unknown Swordsman uses powerful melee attacks and can damage or disable defensive equipment.

Recommended preparations include:

  • Fire resistance
  • Demi-Human resistance
  • High neutral resistance
  • Equipment protection
  • Reliable healing and recovery items
Party fighting the Unknown Swordsman
Party fighting the Unknown Swordsman

Vicious Mind Aura

The Unknown Swordsman has a rare chance of dropping the Vicious Mind Aura.

Image Placeholder: Vicious Mind Aura
Image Placeholder: Vicious Mind Aura
Item Item ID Drop Rate
Vicious Mind Aura 19439 0.10%

The Vicious Mind Aura is a lower headgear that can be combined with the Fallen Warrior Manteau for additional effects.

After the Unknown Swordsman is defeated, the reward chest and Sierra will appear.

Rewards

EDDA Weapon Chest

Image Placeholder: EDDA reward chest after defeating the boss
Image Placeholder: EDDA reward chest after defeating the boss

Each character may open the reward chest once per instance.

The chest grants one random EDDA Biolab weapon.

The player's carried weight and inventory capacity must both be below 90%.

The weapon is placed directly into the player's inventory.

Image Placeholder: Random EDDA weapon reward dialogue
Image Placeholder: Random EDDA weapon reward dialogue

Completion Rewards

Speak with Sierra after defeating the Unknown Swordsman.

Each character receives:

Item Item ID Amount
Antiquity of Somatology Dungeon (Unknown Swordsman) 102571 1
Bio Research Document 25786 9
Bio Experiment Fragment 25787 15
Image Placeholder: Sierra giving the completion rewards
Image Placeholder: Sierra giving the completion rewards

The 23-hour cooldown begins when the completion rewards are claimed.

Speak with Sierra again and select Leave the laboratory to return to Yuno.

Monster Drops

Laboratory monsters can drop materials used by Lavian for EDDA weapon enchanting.

Monster Notable Drops
Unknown Swordsman Bio Research Document, Bio Experiment Fragment, Ancient Hero Weapon Box
Unknown Swordsman (Normal) Research Chart, Bio Experiment Fragment
Unknown Acolyte Research Chart, Bio Experiment Fragment
Unknown Merchant Research Chart, Bio Experiment Fragment
Eremes Guile Research Chart, Bio Experiment Fragment
Rekenber High Guard Research Chart, Bio Research Document, Yggdrasil Berry, Yggdrasil Seed
Rekenber Guard Research Chart, Bio Research Document, Yggdrasil Berry, Yggdrasil Seed
Regenschirm Scientist Research Chart, Bio Research Document, Bio Experiment Fragment

EDDA Biolab Weapon Enchanting

EDDA Biolab weapons can be enchanted by Lavian.

NPC Location Coordinates
Lavian Yuno 220, 352

Navigation:

/navi yuno 220/352
Image Placeholder: Lavian in Yuno
Image Placeholder: Lavian in Yuno

Only an eligible EDDA Biolab weapon equipped in the player's right hand can be enchanted.

Cards, refinement, enchant grade, and existing random options are preserved when the enchantment succeeds.

EDDA enchantments cannot be removed or rerolled.

The fourth slot must be enchanted before the third slot.

General Enchantment

General Enchantment consumes fewer materials but can permanently destroy the weapon.

Target Slot Documents Fragments Success Safe Failure Destruction
Slot 4 50 50 65% 30% 5%
Slot 3 50 50 30% 50% 20%

Warning: If destruction occurs, the equipped weapon and all of its refinement, cards, and enchants are permanently lost.

Image Placeholder: General Enchantment confirmation
Image Placeholder: General Enchantment confirmation

Advanced Enchantment

Advanced Enchantment consumes more materials but cannot destroy the weapon.

Target Slot Documents Fragments Success Safe Failure
Slot 4 500 500 90% 10%
Slot 3 500 500 70% 30%
Image Placeholder: Advanced Enchantment confirmation
Image Placeholder: Advanced Enchantment confirmation

Determined Enchantment

Determined Enchantment allows the player to choose the desired third-slot Memory enchantment.

Requirements:

  • The weapon must already have a fourth-slot enchantment.
  • The third slot must be empty.
  • 5,000 Bio Research Documents are required.
  • Success rate is 100%.
Image Placeholder: Determined Enchantment selection menu
Image Placeholder: Determined Enchantment selection menu

Fourth-Slot Enchantments

The fourth slot receives one random enchantment from the following list:

Category Possible Enchantments
Expert Archer Expert Archer 1, Expert Archer 2, Expert Archer 3
Fighting Spirit Fighting Spirit 4, Fighting Spirit 5, Fighting Spirit 6
Sharp Sharp 1, Sharp 2, Sharp 3
Spell Spell 1, Spell 2, Spell 3
Fatal Fatal 1, Fatal 2, Fatal 3

Third-Slot Memory Enchantments

Determined Enchantment allows the player to select one of the following:

Memory Enchantment Item ID
Seyren's Memory 29594
Howard's Memory 29595
Eremes's Memory 29596
Kathryne's Memory 29598
Margaretha's Memory 29599
Cecil's Memory 29600
Randel's Memory 29601
Flamel's Memory 29602
Gertie's Memory 29603
Celia's Memory 29604
Chen's Memory 29605
Trentini's Memory 29606
Alphoccio's Memory 29607

Important Notes

  • Battle Mode requires Base Level 170.
  • A party is required.
  • Only the party leader can reserve and begin the instance.
  • The instance lasts for 60 minutes.
  • The completion cooldown is 23 hours.
  • Players must keep their weight and inventory usage below 90% when receiving rewards.
  • Every character can claim only one random weapon per instance.
  • Every character can claim the completion materials once per instance.
  • General Enchantment can permanently destroy the weapon.
  • Advanced Enchantment cannot destroy the weapon.
  • EDDA enchantments cannot be reset or rerolled.
  • Expedition Mode is not currently available.