Bio Research Laboratory
EDDA: Bio Research Laboratory

The EDDA: Bio Research Laboratory is a party instance that explores a sealed experimental facility beneath the Somatology Laboratory.
Players must fight through several laboratory sectors, deactivate four containment crystals, defeat the Unknown Swordsman, and recover EDDA Biolab weapons and enchanting materials.
Instance Information
| Requirement | Details |
|---|---|
| Base Level | 170 or higher |
| Party | Required |
| Reservation | Party leader only |
| Instance Duration | 60 minutes |
| Cooldown | 23 hours |
| Starting NPC | Sierra |
| Location | Yuno 216, 345 |
| Mode | Battle Mode |
Navigation:
/navi yuno 216/345

Creating the Instance
Speak with Sierra at Yuno 216, 345.
The party leader must select:
- Reserve Battle Mode
- Enter Battle Mode
After the instance has been reserved, every participating party member must speak with Sierra and select Enter Battle Mode.

Players who have completed the instance recently cannot reserve another instance until their 23-hour cooldown expires.
Starting the Investigation
After entering the instance, the party will arrive beside Sierra in the laboratory's starting room.

The party leader must speak with Sierra and select:
Begin the investigation
The entire party will then be transported to the first combat sector.
Battle Mode Walkthrough
Sector 1 – Laboratory Security

The first sector contains 14 enemies:
- Rekenber Guard
- Rekenber High Guard
- Regenschirm Scientist
Defeat every enemy to proceed.
After the final enemy is defeated, the party is automatically transported to Sector 2.
Sector 2 – Experimental Subjects

The second sector contains 25 enemies.
This area introduces the Unknown Acolyte alongside the laboratory guards and scientists.
Enemies include:
- Rekenber Guard
- Rekenber High Guard
- Regenschirm Scientist
- Unknown Acolyte
Defeat all enemies to advance.
Sector 3 – Reinforced Security

The third sector contains 20 enemies.
The party will face another combination of guards, scientists, and Unknown Acolytes.
Defeat every enemy to open the route to the darkened laboratory sector.
Sector 4 – Darkened Laboratory

The fourth sector contains 20 enemies.
Visibility throughout this section is poor, and enemies are positioned around multiple sides of the room.
Defeat all enemies to enter the containment facility.
Containment Facility
The containment facility consists of four consecutive security groups.
After defeating each group, a containment crystal will appear. The party must activate the crystal before the next group can be accessed.
Containment Group 1
The first containment group contains 12 enemies.
After defeating them, the First Containment Crystal appears.

Activate the crystal and select:
Deactivate the barrier
This removes the first barrier and activates the second containment group.
Containment Group 2
The second containment group contains 12 enemies.
Defeat every enemy, then activate the Second Containment Crystal.

Activating the crystal transports the party toward the third containment area.
Containment Group 3
The third containment group contains 14 enemies.
After defeating the group, activate the Third Containment Crystal.

The party will be transported to the final containment area.
Containment Group 4
The final containment group contains 16 enemies.
After every enemy has been defeated, the Fourth Containment Crystal appears.

Deactivate it to remove the final containment barrier.
Elite Sector

The elite sector introduces stronger experimental subjects.
The party must defeat 18 enemies, including:
- Unknown Swordsman
- Unknown Merchant
- Eremes Guile
- Regenschirm Scientist
- Unknown Acolyte
After the sector has been cleared, the party proceeds to the final laboratory defense area.
Final Security Wave

The final security wave contains 20 enemies.
Defeat all enemies to unlock the entrance to the morgue.
The party will automatically be transported to the second instance map when the final enemy is defeated.
The Morgue

Speak with Sierra inside the morgue.
Only the party leader can begin the final encounter.
Before continuing, ensure that every party member is present and fully prepared.
Select:
Everyone is ready
The party will be transported into the boss chamber.
Boss: Unknown Swordsman

| Property | Information |
|---|---|
| Monster | Unknown Swordsman |
| Monster ID | 20536 |
| Level | 180 |
| HP | 75,500,000 |
| Race | Demi-Human |
| Size | Medium |
| Element | Fire 2 |
| Class | MVP/Boss |
The Unknown Swordsman uses powerful melee attacks and can damage or disable defensive equipment.
Recommended preparations include:
- Fire resistance
- Demi-Human resistance
- High neutral resistance
- Equipment protection
- Reliable healing and recovery items

After the Unknown Swordsman is defeated, the reward chest and Sierra will appear.
Rewards
EDDA Weapon Chest

Each character may open the reward chest once per instance.
The chest grants one random EDDA Biolab weapon.
The player's carried weight and inventory capacity must both be below 90%.
The weapon is placed directly into the player's inventory.

Completion Rewards
Speak with Sierra after defeating the Unknown Swordsman.
Each character receives:
| Item | Item ID | Amount |
|---|---|---|
| Antiquity of Somatology Dungeon (Unknown Swordsman) | 102571 | 1 |
| Bio Research Document | 25786 | 9 |
| Bio Experiment Fragment | 25787 | 15 |

The 23-hour cooldown begins when the completion rewards are claimed.
Speak with Sierra again and select Leave the laboratory to return to Yuno.
Monster Drops
Laboratory monsters can drop materials used by Lavian for EDDA weapon enchanting.
| Monster | Notable Drops |
|---|---|
| Unknown Swordsman | Bio Research Document, Bio Experiment Fragment, Ancient Hero Weapon Box |
| Unknown Swordsman (Normal) | Research Chart, Bio Experiment Fragment |
| Unknown Acolyte | Research Chart, Bio Experiment Fragment |
| Unknown Merchant | Research Chart, Bio Experiment Fragment |
| Eremes Guile | Research Chart, Bio Experiment Fragment |
| Rekenber High Guard | Research Chart, Bio Research Document, Yggdrasil Berry, Yggdrasil Seed |
| Rekenber Guard | Research Chart, Bio Research Document, Yggdrasil Berry, Yggdrasil Seed |
| Regenschirm Scientist | Research Chart, Bio Research Document, Bio Experiment Fragment |
EDDA Biolab Weapon Enchanting
EDDA Biolab weapons can be enchanted by Lavian.
| NPC | Location | Coordinates |
|---|---|---|
| Lavian | Yuno | 220, 352 |
Navigation:
/navi yuno 220/352

Only an eligible EDDA Biolab weapon equipped in the player's right hand can be enchanted.
Cards, refinement, enchant grade, and existing random options are preserved when the enchantment succeeds.
EDDA enchantments cannot be removed or rerolled.
The fourth slot must be enchanted before the third slot.
General Enchantment
General Enchantment consumes fewer materials but can permanently destroy the weapon.
| Target Slot | Documents | Fragments | Success | Safe Failure | Destruction |
|---|---|---|---|---|---|
| Slot 4 | 50 | 50 | 65% | 30% | 5% |
| Slot 3 | 50 | 50 | 30% | 50% | 20% |
Warning: If destruction occurs, the equipped weapon and all of its refinement, cards, and enchants are permanently lost.

Advanced Enchantment
Advanced Enchantment consumes more materials but cannot destroy the weapon.
| Target Slot | Documents | Fragments | Success | Safe Failure |
|---|---|---|---|---|
| Slot 4 | 500 | 500 | 90% | 10% |
| Slot 3 | 500 | 500 | 70% | 30% |

Determined Enchantment
Determined Enchantment allows the player to choose the desired third-slot Memory enchantment.
Requirements:
- The weapon must already have a fourth-slot enchantment.
- The third slot must be empty.
- 5,000 Bio Research Documents are required.
- Success rate is 100%.

Fourth-Slot Enchantments
The fourth slot receives one random enchantment from the following list:
| Category | Possible Enchantments |
|---|---|
| Expert Archer | Expert Archer 1, Expert Archer 2, Expert Archer 3 |
| Fighting Spirit | Fighting Spirit 4, Fighting Spirit 5, Fighting Spirit 6 |
| Sharp | Sharp 1, Sharp 2, Sharp 3 |
| Spell | Spell 1, Spell 2, Spell 3 |
| Fatal | Fatal 1, Fatal 2, Fatal 3 |
Third-Slot Memory Enchantments
Determined Enchantment allows the player to select one of the following:
| Memory Enchantment | Item ID |
|---|---|
| Seyren's Memory | 29594 |
| Howard's Memory | 29595 |
| Eremes's Memory | 29596 |
| Kathryne's Memory | 29598 |
| Margaretha's Memory | 29599 |
| Cecil's Memory | 29600 |
| Randel's Memory | 29601 |
| Flamel's Memory | 29602 |
| Gertie's Memory | 29603 |
| Celia's Memory | 29604 |
| Chen's Memory | 29605 |
| Trentini's Memory | 29606 |
| Alphoccio's Memory | 29607 |
Important Notes
- Battle Mode requires Base Level 170.
- A party is required.
- Only the party leader can reserve and begin the instance.
- The instance lasts for 60 minutes.
- The completion cooldown is 23 hours.
- Players must keep their weight and inventory usage below 90% when receiving rewards.
- Every character can claim only one random weapon per instance.
- Every character can claim the completion materials once per instance.
- General Enchantment can permanently destroy the weapon.
- Advanced Enchantment cannot destroy the weapon.
- EDDA enchantments cannot be reset or rerolled.
- Expedition Mode is not currently available.