Old Bio5 Head Gear

Enchant your Old Bio5 headgear with Wandering Mind, then improve its special enchant through either Standard or Safe upgrades.
Getting Started
| Requirement | Details |
|---|---|
| NPC | Wandering Mind |
| Locations | lhz_dun_n (134,265)lhz_d_n2 (42,49)
|
| Equipment | Wear an eligible Old headgear in your upper headgear slot (item IDs 18971-18984). |
| Refine requirement | No minimum refine level for enchanting. |
| Enchant material | Cursed Fragment (item ID 23016) |
| Reset material | Sentimental Fragment (item ID 22687) |
Initial Enchantments
Choose Old Helmet enchant. Slots are filled in the order 4, 3, then 2. Each initial enchant costs 10 Cursed Fragments and grants a random result.
| Order | Slot | Possible results | Cost |
|---|---|---|---|
| First | 4 | STR, AGI, VIT, INT, DEX, or LUK +1 to +5 | 10 Cursed Fragments |
| Second | 3 | STR, AGI, VIT, INT, DEX, or LUK +1 to +5 | 10 Cursed Fragments |
| Third | 2 | A stat +4/+5, or a level-1 special enchant | 10 Cursed Fragments |
Special enchants include Mettle, Magic Essence, Acute, Master Archer, Adamantine, Affection, and Tenacity. Only special enchants can be upgraded, up to level 10. A regular stat enchant in slot 2 requires resetting and enchanting again to try for a special enchant.
Standard Upgrades
Standard upgrades use fewer fragments. Failure consumes the materials and lowers the special enchant by one level. At level 1, a failed attempt keeps the enchant at level 1. The headgear is not destroyed.
| Upgrade | Cursed Fragments per attempt | Success chance |
|---|---|---|
| 1 to 2 | 20 | 90% |
| 2 to 3 | 40 | 80% |
| 3 to 4 | 50 | 70% |
| 4 to 5 | 70 | 60% |
| 5 to 6 | 100 | 50% |
| 6 to 7 | 150 | 25% |
| 7 to 8 | 250 | 15% |
| 8 to 9 | 500 | 10% |
| 9 to 10 | 1,000 | 5% |
Safe Upgrades
Choose Safe upgrade to protect your current special enchant level. Failure consumes the fragments but does not downgrade the enchant. Safe upgrades are not guaranteed to succeed.
| Upgrade | Cursed Fragments per attempt |
|---|---|
| 1 to 2 | 80 |
| 2 to 3 | 160 |
| 3 to 4 | 200 |
| 4 to 5 | 280 |
| 5 to 6 | 1,000 |
| 6 to 7 | 1,500 |
| 7 to 8 | 2,500 |
| 8 to 9 | 5,000 |
| 9 to 10 | 10,000 |
Safe upgrades cost 4 times the standard material cost for target levels 2-5 and 10 times for target levels 6-10. At level 1, standard failure already preserves the enchant level.
How to Upgrade
- Equip your enchanted Old headgear.
- Speak to Wandering Mind and choose Old Helmet enchant.
- If all enchant slots are filled and slot 2 holds an upgradeable special enchant, choose Standard upgrade or Safe upgrade.
- Check the material cost, confirm payment, and select Perform the enchantment.
- Repeat as desired until the special enchant reaches level 10.
Resetting Enchants
Choose Old Helmet reset and pay 10 Sentimental Fragments.
| Property | After reset |
|---|---|
| Enchants in slots 2, 3, and 4 | Removed |
| Inserted card in slot 1 | Preserved |
| Headgear refine level | Preserved |
At least one enchant must be present to reset. Resetting removes all three enchant slots; it does not reroll only the special enchant.