Monster Hunter

|
The Coast of Zenith |
THE COAST OF ZENITH
An isolated hunting ground divided into eleven ecosystems. Prepare at one of three field bases, track regional monsters, recover valuable booty, and return alive. Recommended: Organized party |
Overview
The Monster Hunter Experience is a custom party expedition exclusive to Zenith Crown Online. Hunters explore the large island of mhisle01, battle monsters adapted to eleven distinct hunting sectors, collect monster booty, and exchange their findings for specialized hunting supplies.
The island contains coastal, forest, marsh, cavern, highland, ruin, and volcanic environments. Monsters are confined to their assigned sectors, while players may freely travel between hunting areas.
| Feature | Information |
|---|---|
| Entrance | Alberta |
| Entrance NPC | Monster Hunter Guide |
| Map | mhisle01 |
| Party requirement | Configurable by the server; intended production setting is 4 members |
| Instance ownership | Party |
| Primary currency | Monster Hunt Certificate |
| Regular monster levels | 210–238 |
| Apex monster levels | 240–241 |
| Hunting sectors | 11 |
Starting the Expedition
|
| Alberta 169/226 Monster Hunter Guide |
|
| Alberta 172/227 Hunting Coordinator |
Speak with the Hunting Coordinator in Alberta and select an expedition mode. After selecting a mode, the party leader must speak with the Monster Hunter Guide to create the selected instance.
- Create or join a party.
- Gather the required number of online party members.
- The party leader selects the expedition mode.
- The party leader creates the instance through the Monster Hunter Guide.
- Party members speak with the guide again and choose Enter Instance.
All required party members must be online when the instance is created.
Expedition Modes
- Expedition Modes
-
Regular Monster Hunt
-
Boss 1 Challenge
-
Boss 2 Challenge
| Mode | Description | Main Enemy |
|---|---|---|
| Regular Monster Hunt | Populates all eleven sectors with regional monsters. Common enemies respawn after approximately 8–15 seconds. | Monsters 30000–30021 |
| Boss 1 Challenge | A dedicated challenge expedition containing one boss placed randomly in one of the eleven sectors. | Apex Bloodfang |
| Boss 2 Challenge | A dedicated challenge expedition containing one boss placed randomly in one of the eleven sectors. | Apex Glowing Wyrm |
When a challenge boss appears, hunters are informed that a powerful monster is somewhere on the island. After defeating the boss, the party receives a one-minute warning before being returned to Alberta.
Island Regions
- Hunting Regions
-
Areas 1, 2, 3 and 11 — Coastal Region
-
Areas 4, 5 and 6 — Forest and Marsh
-
Areas 7, 8, 9 and 10 — Volcanic Region
| Areas | Environment | Typical Monster Families |
|---|---|---|
| 1, 2, 3 and 11 | Beach and coastal | Shellfangs, Bladefins, Scalebacks, Wyverns, and desert variants |
| 4, 5 and 6 | Forest and marsh | Tuskfangs, Barkhide Stalkers, Venomclaws, Toxinhides, Gasglands, cavern creatures, and ruin creatures |
| 7, 8, 9 and 10 | Volcanic and hot regions | Emberfangs, Magmahides, Stonebacks, Wingclaws, and Apex monsters |
Sector Return Points
These coordinates identify the safe center used by the island's monster-boundary system.
| Area | Coordinate | Area | Coordinate |
|---|---|---|---|
| 1 | 56, 300 | 7 | 105, 124 |
| 2 | 53, 204 | 8 | 183, 56 |
| 3 | 187, 210 | 9 | 327, 71 |
| 4 | 164, 335 | 10 | 206, 118 |
| 5 | 261, 318 | 11 | 363, 354 |
| 6 | 323, 203 | ||
Island Facilities
- Base Facilities
-
Food Pot
-
Storage Access
-
Base Warper
-
Hunter Supply Merchant
Three bases provide support across the island.
| Facility | Function |
|---|---|
| Food Pot | Applies Level 10 Blessing for 4 minutes. |
| Storage | Opens the player's regular storage. |
| Base Warper | Moves hunters between the Main, Eastern, and Southern bases. |
| Hunter Supply Merchant | Exchanges Monster Hunt Certificates for special hunting potions. |
Facilities are available at the Main Base, Eastern Base, and Southern Base.
Hunting Monsters
Drop rates below use the server database scale converted into percentages.
| ID | Monster | Lv. | HP | Race | Element | Primary Drop | Secondary Drop |
|---|---|---|---|---|---|---|---|
| 30000 | Tuskfang Grazer | 210 | 2,200,000 | Brute | Earth 2 | Chipped Monster Fang (65%) | Torn Monster Hide (35%) |
| 30001 | Barkhide Stalker | 211 | 2,550,000 | Plant | Earth 2 | Torn Monster Hide (65%) | Severed Monster Claw (25%) |
| 30002 | Jungle Scaleback | 213 | 2,850,000 | Brute | Water 2 | Rough Monster Scale (60%) | Chipped Monster Fang (30%) |
| 30003 | Jungle Venomclaw | 214 | 3,200,000 | Insect | Poison 2 | Clouded Venom Sac (55%) | Severed Monster Claw (30%) |
| 30004 | Swamp Toxinhide | 216 | 3,500,000 | Brute | Poison 2 | Clouded Venom Sac (65%) | Torn Monster Hide (25%) |
| 30005 | Swamp Gasgland | 217 | 3,850,000 | Formless | Ghost 2 | Clouded Venom Sac (50%) | Glowing Monster Gland (35%) |
| 30006 | Coastal Shellfang | 219 | 4,150,000 | Fish | Water 2 | Rough Monster Scale (65%) | Chipped Monster Fang (25%) |
| 30007 | Coastal Bladefin | 220 | 4,500,000 | Fish | Water 2 | Rough Monster Scale (50%) | Severed Monster Claw (35%) |
| 30008 | Cavern Boneclaw | 222 | 4,800,000 | Demon | Earth 2 | Cracked Monster Bone (65%) | Severed Monster Claw (30%) |
| 30009 | Cavern Stoneback | 223 | 5,150,000 | Formless | Neutral 2 | Cracked Monster Bone (50%) | Rough Monster Scale (35%) |
| 30010 | Volcanic Emberfang | 225 | 5,450,000 | Demon | Fire 2 | Chipped Monster Fang (45%) | Glowing Monster Gland (40%) |
| 30011 | Volcanic Magmahide | 226 | 5,800,000 | Formless | Fire 2 | Torn Monster Hide (45%) | Glowing Monster Gland (45%) |
| 30012 | Desert Burrowfang | 228 | 6,100,000 | Brute | Earth 2 | Chipped Monster Fang (60%) | Torn Monster Hide (30%) |
| 30013 | Desert Dusthide | 229 | 6,450,000 | Formless | Earth 2 | Torn Monster Hide (55%) | Cracked Monster Bone (30%) |
| 30014 | Highland Hornclaw | 231 | 6,750,000 | Brute | Fire 2 | Severed Monster Claw (55%) | Torn Monster Hide (35%) |
| 30015 | Highland Windrunner | 232 | 7,100,000 | Brute | Wind 2 | Torn Monster Hide (50%) | Chipped Monster Fang (35%) |
| 30016 | Ruin Wingclaw | 234 | 7,400,000 | Demon | Wind 2 | Tattered Wing Membrane (60%) | Severed Monster Claw (30%) |
| 30017 | Ruin Boneguard | 235 | 7,750,000 | Demi-Human | Dark 2 | Cracked Monster Bone (60%) | Torn Monster Hide (25%) |
| 30018 | Wyvern Scaletail | 237 | 8,050,000 | Dragon | Earth 2 | Rough Monster Scale (65%) | Chipped Monster Fang (30%) |
| 30019 | Wyvern Wingdart | 238 | 8,400,000 | Insect | Wind 2 | Tattered Wing Membrane (60%) | Rough Monster Scale (30%) |
| 30020 | Apex Bloodfang | 240 | 12,000,000 | Brute | Dark 4 | Chipped Monster Fang (100%) | Severed Monster Claw (75%) |
| 30021 | Apex Glowing Wyrm | 241 | 15,000,000 | Brute | Earth 4 | Glowing Monster Gland (100%) | Rough Monster Scale (75%) |
Apex monsters receive only 30% of normal incoming damage.
Monster Skills
Every Monster Hunter enemy has a four-stage combat kit:
| Tier | Skill | Behavior |
|---|---|---|
| Basic | Regional Elemental Attack | Small-to-moderate damage using an element appropriate to the monster's environment. |
| Mid | Combo Attack | A stronger multi-hit attack used periodically. |
| High | Sonic Blow | A high-damage attack with a longer reuse delay. |
| Enraged | Defender or Power Up | Activates when HP falls to 30% or lower. Regular monsters use Defender, while Apex monsters use Power Up. |
Regular monsters use their basic attack at Skill Level 3, Combo Attack at Level 5, and Sonic Blow at Level 8. Apex monsters use stronger versions: elemental Skill Level 5, Combo Attack Level 10, Sonic Blow Level 10, and Level 5 Power Up.
Monster Booty
- Monster Booty
-
Chipped Monster Fang
-
Torn Monster Hide
-
Cracked Monster Bone
-
Rough Monster Scale
-
Severed Monster Claw
-
Clouded Venom Sac
-
Tattered Wing Membrane
-
Glowing Monster Gland
| Item ID | Item | Description |
|---|---|---|
| 92017 | Chipped Monster Fang | A worn fang recovered from a hunted creature. |
| 92018 | Torn Monster Hide | A damaged hide that still retains useful material. |
| 92019 | Cracked Monster Bone | A heavy bone fragment suitable for hunting resources. |
| 92020 | Rough Monster Scale | A durable scale taken from coastal, cavern, or wyvern creatures. |
| 92021 | Severed Monster Claw | A sharp claw valued by the certification office. |
| 92022 | Clouded Venom Sac | A hazardous sac collected from poisonous monsters. |
| 92023 | Tattered Wing Membrane | A lightweight membrane recovered from winged monsters. |
| 92024 | Glowing Monster Gland | A rare gland containing concentrated monster energy. |
Monster Hunt Certificate
|
| Monster Hunt Certificate |
| Item ID | Item | Purpose |
|---|---|---|
| 92016 | Monster Hunt Certificate | Official proof of a successful hunt. Certificates purchase specialized supplies from Hunter Supply Merchants. |
Speak with the MH Certification Rep in Alberta to exchange monster booty. Multiple batches may be exchanged in one transaction.
Certification Exchange Rates
| Required Material | Quantity | Reward |
|---|---|---|
| Chipped Monster Fang | 20 | 1 Monster Hunt Certificate |
| Torn Monster Hide | 20 | 1 Monster Hunt Certificate |
| Cracked Monster Bone | 15 | 1 Monster Hunt Certificate |
| Rough Monster Scale | 15 | 1 Monster Hunt Certificate |
| Severed Monster Claw | 12 | 1 Monster Hunt Certificate |
| Clouded Venom Sac | 10 | 1 Monster Hunt Certificate |
| Tattered Wing Membrane | 10 | 1 Monster Hunt Certificate |
| Glowing Monster Gland | 5 | 1 Monster Hunt Certificate |
Hunting Potions
- Hunting Supplies
-
Small Hunt Life Potion
-
Medium Hunt Life Potion
-
Mana Hunt Potion
-
Mega Hunt Life Potion
Monster Hunter potions are specialized expedition supplies. They can only be activated on mhisle01 or inside its generated instances.
| ID | Potion | Effect | Certificate Cost | Maximum Carried |
|---|---|---|---|---|
| 90010 | Small Hunt Life Potion | Restores 25% Max HP over 5 seconds. | 1 | 10 |
| 90011 | Medium Hunt Life Potion | Restores 50% Max HP over 5 seconds. | 3 | 3 |
| 90012 | Mana Hunt Potion | Restores 40% Max SP after a 1-second drinking action. | 1 | 5 |
| 90013 | Mega Hunt Life Potion | Restores 100% Max HP after a 2-second drinking action. | 5 | 2 |
Small and Medium Life Potions reduce movement speed by 30% throughout their five-second recovery period. Potions are consumed only after the map and inventory checks succeed.
Planned Hunting Roles
- Role Skill Icons — Image Placeholders
-
DPS Role
-
Tank Role
-
Healer Role
-
Utility Role
The hunting-role system is planned as a set of custom passive skills displayed in the client's ETC Skill tab.
| Role | Planned Passive Effect |
|---|---|
| DPS | Damage dealt +30% |
| Tank | Damage received −30% |
| Healer | Healing output +100% |
| Utility | Movement speed +30% |
The final role system requires server-source implementation and matching client skill information, icons, and descriptions. It is not part of the currently confirmed live expedition mechanics.
Important Notes
- Monster Hunter monsters do not grant Base EXP or Job EXP through their current database entries.
- Common monsters respawn approximately 8–15 seconds after defeat.
- Apex monsters in the regular expedition respawn after approximately 60 seconds.
- Monster boundary zones affect monsters only; players can pass between sectors.
- The Hunter Supply Merchant enforces potion inventory limits during purchase.
- Storage and Food Pot support are available at all three island bases.
- Challenge bosses spawn randomly at one of the eleven configured sector return points.




































