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<gallery mode="packed" heights="180px" caption="Hunting Regions — Image Placeholders">
<gallery mode="packed" heights="180px" caption="Hunting Regions — Image Placeholders">
File:MH Coastal Region Placeholder.png|Areas 1, 2, 3 and 11 — Coastal Region
File:MH Coastal Region Placeholder.jpg|Areas 1, 2, 3 and 11 — Coastal Region
File:MH Forest Marsh Region Placeholder.png|Areas 4, 5 and 6 — Forest and Marsh
File:MH Forest Marsh Region Placeholder.jpg|Areas 4, 5 and 6 — Forest and Marsh
File:MH Volcanic Region Placeholder.png|Areas 7, 8, 9 and 10 — Volcanic Region
File:MH Volcanic Region Placeholder.jpg|Areas 7, 8, 9 and 10 — Volcanic Region
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Revision as of 22:00, 13 September 2026


Monster Hunter Experience
Hunt, gather, prepare, and survive the Coast of Zenith.

Map of mhisle01

The Coast of Zenith

THE COAST OF ZENITH

An isolated hunting ground divided into eleven ecosystems. Prepare at one of three field bases, track regional monsters, recover valuable booty, and return alive.

Recommended: Organized party
Primary Objective: Monster booty collection
Challenge Objective: Defeat an Apex monster
Currency: Monster Hunt Certificate

Overview

The Monster Hunter Experience is a custom party expedition exclusive to Zenith Crown Online. Hunters explore the large island of mhisle01, battle monsters adapted to eleven distinct hunting sectors, collect monster booty, and exchange their findings for specialized hunting supplies.

The island contains coastal, forest, marsh, cavern, highland, ruin, and volcanic environments. Monsters are confined to their assigned sectors, while players may freely travel between hunting areas.

Feature Information
Entrance Alberta
Entrance NPC Monster Hunter Guide
Map mhisle01
Party requirement Configurable by the server; intended production setting is 4 members
Instance ownership Party
Primary currency Monster Hunt Certificate
Regular monster levels 210–238
Apex monster levels 240–241
Hunting sectors 11

Starting the Expedition

Alberta 169/226
Monster Hunter Guide
Alberta, 172/227
Hunting Coordinator

Speak with the Hunting Coordinator in Alberta and select an expedition mode. After selecting a mode, the party leader must speak with the Monster Hunter Guide to create the selected instance.

  1. Create or join a party.
  2. Gather the required number of online party members.
  3. The party leader selects the expedition mode.
  4. The party leader creates the instance through the Monster Hunter Guide.
  5. Party members speak with the guide again and choose Enter Instance.

All required party members must be online when the instance is created.

Expedition Modes

Mode Description Main Enemy
Regular Monster Hunt Populates all eleven sectors with regional monsters. Common enemies respawn after approximately 8–15 seconds. Monsters 30000–30021
Boss 1 Challenge A dedicated challenge expedition containing one boss placed randomly in one of the eleven sectors. Apex Bloodfang
Boss 2 Challenge A dedicated challenge expedition containing one boss placed randomly in one of the eleven sectors. Apex Glowing Wyrm

When a challenge boss appears, hunters are informed that a powerful monster is somewhere on the island. After defeating the boss, the party receives a one-minute warning before being returned to Alberta.

Island Regions

Areas Environment Typical Monster Families
1, 2, 3 and 11 Beach and coastal Shellfangs, Bladefins, Scalebacks, Wyverns, and desert variants
4, 5 and 6 Forest and marsh Tuskfangs, Barkhide Stalkers, Venomclaws, Toxinhides, Gasglands, cavern creatures, and ruin creatures
7, 8, 9 and 10 Volcanic and hot regions Emberfangs, Magmahides, Stonebacks, Wingclaws, and Apex monsters

Sector Return Points

These coordinates identify the safe center used by the island's monster-boundary system.

Area Coordinate Area Coordinate
1 56, 300 7 105, 124
2 53, 204 8 183, 56
3 187, 210 9 327, 71
4 164, 335 10 206, 118
5 261, 318 11 363, 354
6 323, 203

Island Facilities

Three bases provide support across the island.

Facility Function
Food Pot Applies Level 10 Blessing for 4 minutes.
Storage Opens the player's regular storage.
Base Warper Moves hunters between the Main, Eastern, and Southern bases.
Hunter Supply Merchant Exchanges Monster Hunt Certificates for special hunting potions.

Facilities are available at the Main Base, Eastern Base, and Southern Base.

Hunting Monsters

Drop rates below use the server database scale converted into percentages.

ID Monster Lv. HP Race Element Primary Drop Secondary Drop
30000 Tuskfang Grazer 210 2,200,000 Brute Earth 2 Chipped Monster Fang (65%) Torn Monster Hide (35%)
30001 Barkhide Stalker 211 2,550,000 Plant Earth 2 Torn Monster Hide (65%) Severed Monster Claw (25%)
30002 Jungle Scaleback 213 2,850,000 Brute Water 2 Rough Monster Scale (60%) Chipped Monster Fang (30%)
30003 Jungle Venomclaw 214 3,200,000 Insect Poison 2 Clouded Venom Sac (55%) Severed Monster Claw (30%)
30004 Swamp Toxinhide 216 3,500,000 Brute Poison 2 Clouded Venom Sac (65%) Torn Monster Hide (25%)
30005 Swamp Gasgland 217 3,850,000 Formless Ghost 2 Clouded Venom Sac (50%) Glowing Monster Gland (35%)
30006 Coastal Shellfang 219 4,150,000 Fish Water 2 Rough Monster Scale (65%) Chipped Monster Fang (25%)
30007 Coastal Bladefin 220 4,500,000 Fish Water 2 Rough Monster Scale (50%) Severed Monster Claw (35%)
30008 Cavern Boneclaw 222 4,800,000 Demon Earth 2 Cracked Monster Bone (65%) Severed Monster Claw (30%)
30009 Cavern Stoneback 223 5,150,000 Formless Neutral 2 Cracked Monster Bone (50%) Rough Monster Scale (35%)
30010 Volcanic Emberfang 225 5,450,000 Demon Fire 2 Chipped Monster Fang (45%) Glowing Monster Gland (40%)
30011 Volcanic Magmahide 226 5,800,000 Formless Fire 2 Torn Monster Hide (45%) Glowing Monster Gland (45%)
30012 Desert Burrowfang 228 6,100,000 Brute Earth 2 Chipped Monster Fang (60%) Torn Monster Hide (30%)
30013 Desert Dusthide 229 6,450,000 Formless Earth 2 Torn Monster Hide (55%) Cracked Monster Bone (30%)
30014 Highland Hornclaw 231 6,750,000 Brute Fire 2 Severed Monster Claw (55%) Torn Monster Hide (35%)
30015 Highland Windrunner 232 7,100,000 Brute Wind 2 Torn Monster Hide (50%) Chipped Monster Fang (35%)
30016 Ruin Wingclaw 234 7,400,000 Demon Wind 2 Tattered Wing Membrane (60%) Severed Monster Claw (30%)
30017 Ruin Boneguard 235 7,750,000 Demi-Human Dark 2 Cracked Monster Bone (60%) Torn Monster Hide (25%)
30018 Wyvern Scaletail 237 8,050,000 Dragon Earth 2 Rough Monster Scale (65%) Chipped Monster Fang (30%)
30019 Wyvern Wingdart 238 8,400,000 Insect Wind 2 Tattered Wing Membrane (60%) Rough Monster Scale (30%)
30020 Apex Bloodfang 240 12,000,000 Brute Dark 4 Chipped Monster Fang (100%) Severed Monster Claw (75%)
30021 Apex Glowing Wyrm 241 15,000,000 Brute Earth 4 Glowing Monster Gland (100%) Rough Monster Scale (75%)

Apex monsters receive only 30% of normal incoming damage.

Monster Skills

Every Monster Hunter enemy has a four-stage combat kit:

Tier Skill Behavior
Basic Regional Elemental Attack Small-to-moderate damage using an element appropriate to the monster's environment.
Mid Combo Attack A stronger multi-hit attack used periodically.
High Sonic Blow A high-damage attack with a longer reuse delay.
Enraged Defender or Power Up Activates when HP falls to 30% or lower. Regular monsters use Defender, while Apex monsters use Power Up.

Regular monsters use their basic attack at Skill Level 3, Combo Attack at Level 5, and Sonic Blow at Level 8. Apex monsters use stronger versions: elemental Skill Level 5, Combo Attack Level 10, Sonic Blow Level 10, and Level 5 Power Up.

Monster Booty

Item ID Item Description
92017 Chipped Monster Fang A worn fang recovered from a hunted creature.
92018 Torn Monster Hide A damaged hide that still retains useful material.
92019 Cracked Monster Bone A heavy bone fragment suitable for hunting resources.
92020 Rough Monster Scale A durable scale taken from coastal, cavern, or wyvern creatures.
92021 Severed Monster Claw A sharp claw valued by the certification office.
92022 Clouded Venom Sac A hazardous sac collected from poisonous monsters.
92023 Tattered Wing Membrane A lightweight membrane recovered from winged monsters.
92024 Glowing Monster Gland A rare gland containing concentrated monster energy.

Monster Hunt Certificate

File:MH Monster Hunt Certificate Placeholder.png
IMAGE PLACEHOLDER
Monster Hunt Certificate
Item ID Item Purpose
92016 Monster Hunt Certificate Official proof of a successful hunt. Certificates purchase specialized supplies from Hunter Supply Merchants.

Speak with the MH Certification Rep in Alberta to exchange monster booty. Multiple batches may be exchanged in one transaction.

Certification Exchange Rates

Required Material Quantity Reward
Chipped Monster Fang 20 1 Monster Hunt Certificate
Torn Monster Hide 20 1 Monster Hunt Certificate
Cracked Monster Bone 15 1 Monster Hunt Certificate
Rough Monster Scale 15 1 Monster Hunt Certificate
Severed Monster Claw 12 1 Monster Hunt Certificate
Clouded Venom Sac 10 1 Monster Hunt Certificate
Tattered Wing Membrane 10 1 Monster Hunt Certificate
Glowing Monster Gland 5 1 Monster Hunt Certificate

Hunting Potions

Monster Hunter potions are specialized expedition supplies. They can only be activated on mhisle01 or inside its generated instances.

ID Potion Effect Certificate Cost Maximum Carried
90010 Small Hunt Life Potion Restores 25% Max HP over 5 seconds. 1 10
90011 Medium Hunt Life Potion Restores 50% Max HP over 5 seconds. 3 3
90012 Mana Hunt Potion Restores 40% Max SP after a 1-second drinking action. 1 5
90013 Mega Hunt Life Potion Restores 100% Max HP after a 2-second drinking action. 5 2

Small and Medium Life Potions reduce movement speed by 30% throughout their five-second recovery period. Potions are consumed only after the map and inventory checks succeed.

Planned Hunting Roles

The hunting-role system is planned as a set of custom passive skills displayed in the client's ETC Skill tab.

Role Planned Passive Effect
DPS Damage dealt +30%
Tank Damage received −30%
Healer Healing output +100%
Utility Movement speed +30%

The final role system requires server-source implementation and matching client skill information, icons, and descriptions. It is not part of the currently confirmed live expedition mechanics.

Important Notes

  • Monster Hunter monsters do not grant Base EXP or Job EXP through their current database entries.
  • Common monsters respawn approximately 8–15 seconds after defeat.
  • Apex monsters in the regular expedition respawn after approximately 60 seconds.
  • Monster boundary zones affect monsters only; players can pass between sectors.
  • The Hunter Supply Merchant enforces potion inventory limits during purchase.
  • Storage and Food Pot support are available at all three island bases.
  • Challenge bosses spawn randomly at one of the eleven configured sector return points.