Ancient Odin Temple: Difference between revisions

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[[File.png|center|900px|'''Ancient Odin Temple header banner''']]
```text
__TOC__


<!-- IMAGE: Upload a wide banner showing Odin Temple, Valkyries, or odin_past. -->
[[File:Ancient-Odin-Temple-Header.png|center|900px|Ancient Odin Temple]]
<!-- IMAGE: Wide Ancient Odin Temple banner featuring Reginleif, Ingrid, and the temple ruins. -->


= Ancient Odin Temple =
= Ancient Odin Temple =
Line 13: Line 15:
'''Note:''' This implementation focuses on hunting, equipment progression, MVP encounters, and enchanting. The optional official story quest is not included.
'''Note:''' This implementation focuses on hunting, equipment progression, MVP encounters, and enchanting. The optional official story quest is not included.


== Requirements ==
== Basic Information ==


{| class="wikitable"
* '''Minimum Level:''' Base Level 180
! Requirement
* '''Recommended Party:''' 2–6 players
 
* '''Map:''' <code>odin_past</code>
! Information
* '''Main Equipment:''' Soutanes and Clergy equipment
Minimum Level
* '''Primary Enchantment Material:''' Angel's Dream
Base Level 180
* '''Equipment Box:''' Odin Relic
-
Recommended Party
2–6 players
-
Main Map
<code>odin_past</code>
-
Primary Equipment
Soutanes and Clergy equipment
-
Primary Material
[[Angel's Dream]]
-
Equipment Box
[[Odin Relic]]
}


== How to Enter ==
== How to Enter ==
Line 42: Line 28:
Travel to '''Odin Temple Floor 3''' and locate the Ancient Temple Entrance.
Travel to '''Odin Temple Floor 3''' and locate the Ancient Temple Entrance.


{| class="wikitable"
* '''Map:''' <code>odin_tem03</code>
! Location
* '''Coordinates:''' <code>276,236</code>
 
* '''Minimum Level:''' Base Level 180
! Coordinates
Odin Temple Floor 3
<code>odin_tem03 276 236</code>
}


Players below Base Level 180 cannot enter.
Players below Base Level 180 cannot enter.


[[File.png|center|500px|'''Ancient Temple Entrance''']]
[[File:Ancient-Odin-Entrance.png|center|500px|Ancient Temple Entrance]]
<!-- IMAGE: Character standing beside the Ancient Temple Entrance at odin_tem03 276,236. -->


<!-- IMAGE: Screenshot of your character standing beside the entrance portal at odin_tem03 276 236. -->
After entering, players arrive inside the ancient version of Odin Temple.


After entering, players will arrive in the ancient version of Odin Temple.
[[File:Ancient-Odin-Arrival.png|center|500px|Arrival inside Ancient Odin Temple]]
 
<!-- IMAGE: Screenshot immediately after entering odin_past, showing the temple environment. -->
[[File.png|center|500px|'''Arrival inside Ancient Odin Temple''']]
 
<!-- IMAGE: Screenshot immediately after entering odin_past, preferably showing the map environment. -->


== Daily Hunting Quests ==
== Daily Hunting Quests ==
Line 66: Line 46:
Daily hunting quests are provided by '''Folklorist Cinnamon'''.
Daily hunting quests are provided by '''Folklorist Cinnamon'''.


{| class="wikitable"
* '''Location:''' <code>odin_tem01</code>
! NPC
* '''Coordinates:''' <code>108,152</code>
! Location
* '''Minimum Level:''' Base Level 180
! Coordinates
* '''Reset Time:''' Approximately 4:00 AM server time


! Minimum Level
[[File:Folklorist-Cinnamon.png|center|400px|Folklorist Cinnamon]]
Folklorist Cinnamon
<!-- IMAGE: Folklorist Cinnamon with the surrounding area visible. -->
Odin Temple
<code>odin_tem01 108 152</code>
Base Level 180
}
 
[[File.png|center|400px|'''Folklorist Cinnamon''']]
 
<!-- IMAGE: Screenshot of Folklorist Cinnamon and the surrounding location. -->
 
The quests reset daily at approximately '''4:00 AM server time'''.


=== Xth Century XXgolt ===
=== Xth Century XXgolt ===


{| class="wikitable"
* '''Quest ID:''' 92010
! Property
* '''Objective 1:''' Defeat 30 Angel Golt
* '''Objective 2:''' Defeat 40 Angel Golt of the second type
* '''Base EXP:''' 50,190,280
* '''Job EXP:''' 35,133,280


! Information
[[File:Odin-Quest-Angel-Golt.png|center|450px|Xth Century XXgolt]]
Quest ID
<!-- IMAGE: Alt+U quest window showing Xth Century XXgolt and its monster counters. -->
92010
-
Angel Golt
Defeat 30
-
Second Angel Golt
Defeat 40
-
Base EXP
50,190,280
-
Job EXP
35,133,280
}
 
[[File.png|center|450px|'''Angel Golt hunting quest''']]
 
<!-- IMAGE: Screenshot of the Alt+U quest window showing Xth Century XXgolt and its counters. -->


=== What Is a Valkyrie? ===
=== What Is a Valkyrie? ===


{| class="wikitable"
* '''Quest ID:''' 92011
! Property
* '''Objective 1:''' Defeat 30 Holy Frus
 
* '''Objective 2:''' Defeat 30 Holy Skogul
! Information
* '''Base EXP:''' 44,210,160
Quest ID
* '''Job EXP:''' 30,947,160
92011
-
Holy Frus
Defeat 30
-
Holy Skogul
Defeat 30
-
Base EXP
44,210,160
-
Job EXP
30,947,160
}
 
[[File.png|center|450px|'''Holy Frus and Holy Skogul hunting quest''']]


<!-- IMAGE: Screenshot of the Alt+U quest window showing What Is a Valkyrie? and its counters. -->
[[File:Odin-Quest-Valkyrie.png|center|450px|What Is a Valkyrie?]]
<!-- IMAGE: Alt+U quest window showing What Is a Valkyrie? and its monster counters. -->


== Regular Monsters ==
== Regular Monsters ==
Line 140: Line 80:
=== Angel Golt ===
=== Angel Golt ===


{| class="wikitable"
* '''Monster ID:''' 20604
! Property
* '''Level:''' 190
 
* '''Race:''' Angel
! Information
* '''Size:''' Small
Monster ID
* '''Element:''' Neutral 4
20604
* '''Quest Target:''' Xth Century XXgolt
-
Level
190
-
Race
Angel
-
Size
Small
-
Element
Neutral 4
}


[[File.png|center|350px|'''Angel Golt''']]
[[File:Odin-Angel-Golt.png|center|350px|Angel Golt]]
 
<!-- IMAGE: Close screenshot of Angel Golt inside odin_past. -->
<!-- IMAGE: Close screenshot of Angel Golt on odin_past. -->


=== Second Angel Golt ===
=== Second Angel Golt ===


{| class="wikitable"
* '''Monster ID:''' 20605
! Property
* '''Race:''' Angel
 
* '''Quest Target:''' Xth Century XXgolt
! Information
* '''Notable Skills:''' Jupiter Thunder and Holy attacks
Monster ID
20605
-
Race
Angel
-
Quest Target
Xth Century XXgolt
}
 
[[File.png|center|350px|'''Second Angel Golt variant''']]


[[File:Odin-Angel-Golt-Second.png|center|350px|Second Angel Golt]]
<!-- IMAGE: Screenshot clearly showing the second Angel Golt variant. -->
<!-- IMAGE: Screenshot clearly showing the second Angel Golt variant. -->


=== Holy Frus ===
=== Holy Frus ===


{| class="wikitable"
* '''Monster ID:''' 20606
! Property
* '''Race:''' Angel
 
* '''Quest Target:''' What Is a Valkyrie?
! Information
* '''Notable Skills:''' Holy Attack, Heal, Coluceo Heal, Holy Cross, and Critical Wounds
Monster ID
20606
-
Race
Angel
-
Quest Target
What Is a Valkyrie?
}
 
Holy Frus can use Holy attacks, healing, Holy Cross, and Critical Wounds.
 
[[File.png|center|350px|'''Holy Frus''']]


<!-- IMAGE: Screenshot of Holy Frus, preferably while using a skill. -->
[[File:Odin-Holy-Frus.png|center|350px|Holy Frus]]
<!-- IMAGE: Holy Frus, preferably while using Holy Cross or Heal. -->


=== Holy Skogul ===
=== Holy Skogul ===


{| class="wikitable"
* '''Monster ID:''' 20607
! Property
* '''Race:''' Angel
 
* '''Quest Target:''' What Is a Valkyrie?
! Information
* '''Notable Skills:''' Holy Attack, Heal, Coluceo Heal, Holy Cross, Grand Cross, and Magical Attack
Monster ID
20607
-
Race
Angel
-
Quest Target
What Is a Valkyrie?
}


Holy Skogul can use Holy attacks, healing, Holy Cross, Grand Cross, and magical attacks.
[[File:Odin-Holy-Skogul.png|center|350px|Holy Skogul]]
 
<!-- IMAGE: Holy Skogul, preferably while casting Grand Cross. -->
[[File.png|center|350px|'''Holy Skogul''']]
 
<!-- IMAGE: Screenshot of Holy Skogul, preferably during Grand Cross. -->


=== Arch Plasma ===
=== Arch Plasma ===


{| class="wikitable"
* '''Monster ID:''' 20608
! Property
* '''Level:''' 198
 
* '''HP:''' 7,588,702
! Information
* '''Race:''' Formless
Monster ID
* '''Size:''' Small
20608
* '''Element:''' Holy 4
-
* '''Notable Skills:''' Holy Attack, Holy Cross, Magical Attack, and Teleport
Level
198
-
HP
7,588,702
-
Race
Formless
-
Size
Small
-
Element
Holy 4
}


Arch Plasma uses ranged Holy and magical attacks.
[[File:Odin-Arch-Plasma.png|center|350px|Arch Plasma]]
 
<!-- IMAGE: Arch Plasma using a ranged or Holy-element attack. -->
[[File.png|center|350px|'''Arch Plasma''']]
 
<!-- IMAGE: Screenshot of Arch Plasma and its ranged attack. -->


=== Spectral Plasma ===
=== Spectral Plasma ===


{| class="wikitable"
* '''Monster ID:''' 20609
! Property
* '''Level:''' 197
 
* '''HP:''' 7,549,720
! Information
* '''Race:''' Formless
Monster ID
* '''Size:''' Small
20609
* '''Element:''' Ghost 4
-
* '''Notable Skills:''' Jupiter Thunder, Magical Attack, Critical Wounds, and Teleport
Level
197
-
HP
7,549,720
-
Race
Formless
-
Size
Small
-
Element
Ghost 4
}
 
Spectral Plasma uses Jupiter Thunder, magical attacks, and Critical Wounds.


[[File.png|center|350px|'''Spectral Plasma''']]
Ghost-property weapons or elemental converters are recommended when fighting Spectral Plasma.


<!-- IMAGE: Screenshot of Spectral Plasma, preferably while casting Jupiter Thunder. -->
[[File:Odin-Spectral-Plasma.png|center|350px|Spectral Plasma]]
<!-- IMAGE: Spectral Plasma, preferably while casting Jupiter Thunder. -->


=== Purple Ferus ===
=== Purple Ferus ===


{| class="wikitable"
* '''Monster ID:''' 20612
! Property
* '''Level:''' 202
 
* '''HP:''' 3,404,262
! Information
* '''Race:''' Dragon
Monster ID
* '''Size:''' Large
20612
* '''Element:''' Poison 4
-
* '''Notable Skills:''' Poison, Critical Slash, Stun Attack, and Critical Wounds
Level
* '''Notable Drop:''' Purple Ferus Card
202
-
HP
3,404,262
-
Race
Dragon
-
Size
Large
-
Element
Poison 4
}
 
Purple Ferus uses Poison, Critical Slash, Stun Attack, and Critical Wounds.
 
[[File.png|center|350px|'''Purple Ferus''']]


<!-- IMAGE: Screenshot of Purple Ferus inside Ancient Odin Temple. -->
[[File:Odin-Purple-Ferus.png|center|350px|Purple Ferus]]
<!-- IMAGE: Purple Ferus inside Ancient Odin Temple. -->


=== Treasure Mimic ===
=== Treasure Mimic ===


{| class="wikitable"
* '''Monster ID:''' 20613
! Property
* '''Level:''' 204
 
* '''HP:''' 3,436,608
! Information
* '''Race:''' Formless
Monster ID
* '''Size:''' Large
20613
* '''Element:''' Neutral 4
-
* '''Notable Skills:''' Teleport, Critical Slash, Stun Attack, and Magical Attack
Level
* '''Notable Drop:''' Treasure Mimic Card
204
-
HP
3,436,608
-
Race
Formless
-
Size
Large
-
Element
Neutral 4
}
 
Treasure Mimic can teleport and use Critical Slash, Stun Attack, and magical attacks.
 
[[File.png|center|350px|'''Treasure Mimic''']]


<!-- IMAGE: Screenshot of Treasure Mimic before or during combat. -->
[[File:Odin-Treasure-Mimic.png|center|350px|Treasure Mimic]]
<!-- IMAGE: Treasure Mimic before or during combat. -->


== MVP Monsters ==
== MVP Monsters ==
Line 356: Line 180:
=== Valkyrie Reginleif ===
=== Valkyrie Reginleif ===


{| class="wikitable"
Reginleif is the Fire-element Valkyrie MVP found inside Ancient Odin Temple.
! Property


! Information
* '''Monster ID:''' 20610
Monster ID
* '''Level:''' 207
20610
* '''HP:''' 79,619,337
-
* '''Race:''' Angel
Level
* '''Size:''' Medium
207
* '''Element:''' Fire 4
-
* '''Respawn Time:''' Approximately 1 hour
HP
* '''Notable Skills:''' Fire Attack, Holy Cross, Grand Cross, Magical Attack, Critical Wounds, and Heal
79,619,337
* '''Special Properties:''' MVP, status immune, knockback immune, and high damage reduction
-
Race
Angel
-
Size
Medium
-
Element
Fire 4
-
Respawn
Approximately 1 hour
}


Reginleif uses Fire attacks, Holy Cross, Grand Cross, Critical Wounds, magical attacks, and self-healing.
[[File:Odin-Reginleif.png|center|450px|Valkyrie Reginleif]]
<!-- IMAGE: Clear full-body screenshot of Valkyrie Reginleif before combat. -->


[[File.png|center|450px|'''Valkyrie Reginleif''']]
[[File:Odin-Reginleif-Battle.png|center|500px|Battle against Valkyrie Reginleif]]
<!-- IMAGE: Party fighting Reginleif while Grand Cross or another major skill is visible. -->


<!-- IMAGE: Full screenshot of Valkyrie Reginleif before combat. -->
==== Reginleif Drops ====
 
[[File.png|center|500px|'''Battle against Valkyrie Reginleif''']]
 
<!-- IMAGE: Party fighting Reginleif while one of her major skills is visible. -->
 
==== Notable Drops ====


{| class="wikitable"
{| class="wikitable"
! Item
! Item
! Drop Rate
|-
| Valhalla's Flower
| 100%
|-
| Valkyrja's Shield
| 1%
|-
| Odin Relic
| 10%
|-
| Angel's Dream
| 30%
|-
| Clergy's Boots
| 1%
|-
| Reginleif Card
| 0.01%
|}


! Drop Rate
[[File:Odin-Reginleif-Drops.png|center|450px|Reginleif rewards]]
Valhalla's Flower
<!-- IMAGE: Inventory or ground-drop screenshot showing rewards obtained from Reginleif. -->
100%
-
Valkyrja's Shield
1%
-
Odin Relic
10%
-
Angel's Dream
30%
-
Clergy's Boots
1%
-
Reginleif Card
0.01%
}


=== Valkyrie Ingrid ===
=== Valkyrie Ingrid ===


{| class="wikitable"
Ingrid is the Water-element Valkyrie MVP found inside Ancient Odin Temple.
! Property


! Information
* '''Monster ID:''' 20611
Monster ID
* '''Level:''' 207
20611
* '''HP:''' 79,577,937
-
* '''Race:''' Angel
Level
* '''Size:''' Medium
207
* '''Element:''' Water 4
-
* '''Respawn Time:''' Approximately 1 hour
HP
* '''Notable Skills:''' Water Attack, Jupiter Thunder, Holy Cross, Magical Attack, Critical Wounds, and Heal
79,577,937
* '''Special Properties:''' MVP, status immune, knockback immune, and high damage reduction
-
Race
Angel
-
Size
Medium
-
Element
Water 4
-
Respawn
Approximately 1 hour
}


Ingrid uses Water attacks, Jupiter Thunder, Holy Cross, Critical Wounds, magical attacks, and self-healing.
[[File:Odin-Ingrid.png|center|450px|Valkyrie Ingrid]]
<!-- IMAGE: Clear full-body screenshot of Valkyrie Ingrid before combat. -->


[[File.png|center|450px|'''Valkyrie Ingrid''']]
[[File:Odin-Ingrid-Battle.png|center|500px|Battle against Valkyrie Ingrid]]
<!-- IMAGE: Party fighting Ingrid while Jupiter Thunder or another major skill is visible. -->


<!-- IMAGE: Full screenshot of Valkyrie Ingrid before combat. -->
==== Ingrid Drops ====
 
[[File.png|center|500px|'''Battle against Valkyrie Ingrid''']]
 
<!-- IMAGE: Party fighting Ingrid while one of her major skills is visible. -->
 
==== Notable Drops ====


{| class="wikitable"
{| class="wikitable"
! Item
! Item
! Drop Rate
|-
| Valhalla's Flower
| 100%
|-
| Valkyrja's Shield
| 1%
|-
| Odin Relic
| 10%
|-
| Angel's Dream
| 30%
|-
| Clergy's Manteau
| 1%
|-
| Ingrid Card
| 0.01%
|}


! Drop Rate
[[File:Odin-Ingrid-Drops.png|center|450px|Ingrid rewards]]
Valhalla's Flower
<!-- IMAGE: Inventory or ground-drop screenshot showing rewards obtained from Ingrid. -->
100%
-
Valkyrja's Shield
1%
-
Odin Relic
10%
-
Angel's Dream
30%
-
Clergy's Manteau
1%
-
Ingrid Card
0.01%
}


== Important Items ==
== Important Items ==
Line 484: Line 278:
=== Angel's Dream ===
=== Angel's Dream ===


{| class="wikitable"
* '''Item ID:''' 25767
! Property
* '''Type:''' Enchantment material
 
* '''Normal Enchantment Cost:''' 3 pieces
! Information
* '''Obtained From:''' Ancient Odin Temple monsters and MVPs
Item ID
25767
-
Purpose
Normal Soutane and Clergy equipment enchanting
-
Required Amount
3 per normal enchantment
}


[[File.png|center|150px|'''Angel's Dream item''']]
Angel's Dream is the primary material used to enchant Soutane and Clergy equipment.


<!-- IMAGE: Upload a cropped inventory or item-description screenshot of Angel's Dream. -->
[[File:Angels-Dream.png|center|180px|Angel's Dream]]
<!-- IMAGE: Cropped item-description screenshot of Angel's Dream. -->


=== Odin Relic ===
=== Odin Relic ===


{| class="wikitable"
* '''Item ID:''' 23986
! Property
* '''Type:''' Usable equipment box
 
* '''Obtained From:''' Ancient Odin Temple monsters and MVPs
! Information
Item ID
23986
-
Type
Usable equipment box
-
Obtained From
Ancient Odin Temple monsters
}


Opening an Odin Relic randomly provides one reward from its configured reward group.
Opening an Odin Relic randomly provides one reward from its configured reward group.
Line 522: Line 298:
Possible rewards include:
Possible rewards include:


STR Soutane
* STR Soutane
AGI Soutane
* AGI Soutane
VIT Soutane
* VIT Soutane
DEX Soutane
* DEX Soutane
INT Soutane
* INT Soutane
LUK Soutane
* LUK Soutane
Clergy's Manteau
* Clergy's Manteau
Clergy's Boots
* Clergy's Boots
Angel's Dream
* Angel's Dream
Rune of Darkness
* Rune of Darkness
Soft Feather
* Soft Feather


[[File.png|center|180px|'''Odin Relic item''']]
[[File:Odin-Relic.png|center|180px|Odin Relic]]
<!-- IMAGE: Cropped item-description screenshot of Odin Relic. -->


<!-- IMAGE: Upload a cropped screenshot of the Odin Relic item description. -->
[[File:Odin-Relic-Opening.png|center|450px|Opening an Odin Relic]]
 
<!-- IMAGE: Screenshot showing the item received after opening an Odin Relic. -->
[[File.png|center|450px|'''Opening an Odin Relic''']]
 
<!-- IMAGE: Screenshot showing the reward received after opening an Odin Relic. -->


== Soutane and Clergy Equipment ==
== Soutane and Clergy Equipment ==
Line 547: Line 321:
! Equipment
! Equipment
! Item ID
! Item ID
! Position
|-
| STR Soutane
| 15397
| Armor
|-
| AGI Soutane
| 15398
| Armor
|-
| VIT Soutane
| 15399
| Armor
|-
| DEX Soutane
| 15400
| Armor
|-
| INT Soutane
| 15401
| Armor
|-
| LUK Soutane
| 15402
| Armor
|-
| Clergy's Manteau
| 20947
| Garment
|-
| Clergy's Boots
| 22209
| Shoes
|}


! Equipment Position
[[File:Odin-Equipment-Set.png|center|500px|Soutane and Clergy equipment]]
STR Soutane
<!-- IMAGE: Inventory screenshot showing Soutanes, Clergy's Manteau, and Clergy's Boots. -->
15397
Armor
-
AGI Soutane
15398
Armor
-
VIT Soutane
15399
Armor
-
DEX Soutane
15400
Armor
-
INT Soutane
15401
Armor
-
LUK Soutane
15402
Armor
-
Clergy's Manteau
20947
Garment
-
Clergy's Boots
22209
Shoes
}
 
[[File.png|center|500px|'''Soutane and Clergy equipment''']]
 
<!-- IMAGE: Inventory screenshot displaying several Soutanes, Clergy's Manteau, and Clergy's Boots. -->


== Equipment Enchantment ==
== Equipment Enchantment ==
Line 590: Line 363:
'''Susan Gray''' enchants Soutanes, Clergy's Manteau, and Clergy's Boots.
'''Susan Gray''' enchants Soutanes, Clergy's Manteau, and Clergy's Boots.


{| class="wikitable"
* '''Location:''' <code>hu_in01</code>
! NPC
* '''Coordinates:''' <code>97,322</code>
! Location
* '''Requirement:''' The equipment must be equipped
 
* '''Weight Limit:''' Below 90%
! Coordinates
* '''Inventory Limit:''' Below 90% capacity
Susan Gray
Hugel Indoor
<code>hu_in01 97 322</code>
}
 
[[File.png|center|400px|'''Susan Gray''']]


<!-- IMAGE: Screenshot showing Susan Gray and her location. -->
[[File:Susan-Gray-Odin.png|center|400px|Susan Gray]]
<!-- IMAGE: Susan Gray and the surrounding location inside Hugel. -->


The equipment must be equipped before Susan Gray can work on it.
=== Enchantment Slot Order ===
 
=== Enchantment Order ===


Enchantments are added in the following order:
Enchantments are added in the following order:


Fourth slot
# Fourth slot
Third slot
# Third slot
Second slot
# Second slot


The first slot is preserved for a normal card.
The first slot is preserved for a normal card.


Refinement, grade, existing card, and random options are retained during enchanting and resetting.
The following equipment properties are retained:
 
* Refinement level
* Enchant grade
* Card in the first slot
* Existing enchantments
* Random options


=== Normal Enchantment ===
=== Normal Enchantment ===


{| class="wikitable"
A normal enchantment costs:
! Requirement
 
! Amount
Zeny
500,000
-
Angel's Dream
3
}
 
Normal enchantments may include:


STR, AGI, VIT, INT, DEX, or LUK
* '''500,000 Zeny'''
CRI
* '''3 Angel's Dreams'''
FLEE
DEF
MDEF
Maximum HP
Maximum SP


[[File.png|center|450px|'''Normal enchantment menu''']]
Possible normal enchantments include:


<!-- IMAGE: Screenshot of Susan Gray displaying the normal enchantment cost. -->
* STR
* AGI
* VIT
* INT
* DEX
* LUK
* CRI
* FLEE
* DEF
* MDEF
* Maximum HP
* Maximum SP


[[File.png|center|400px|'''Normal enchantment result''']]
[[File:Susan-Gray-Normal-Enchant.png|center|450px|Normal enchantment menu]]
<!-- IMAGE: Susan Gray displaying the normal enchantment requirements. -->


<!-- IMAGE: Item-description screenshot showing a normal enchantment on eligible equipment. -->
[[File:Odin-Normal-Enchant-Result.png|center|400px|Normal enchantment result]]
<!-- IMAGE: Item-description screenshot showing a normal enchantment. -->


=== Special Enchantment ===
=== Special Enchantment ===


Special enchanting becomes available for the final enchantment slot when the equipment is refined to at least '''+9'''.
A special enchantment becomes available for the final enchantment slot when the equipment reaches at least '''+9 refinement'''.


{| class="wikitable"
The special enchantment costs:
! Requirement


! Amount
* '''3 Silvervine Fruits'''
Minimum Refinement
* '''No Zeny'''
+9
-
Silvervine Fruit
3
}


The special enchantment pool excludes normal stat enchants below +7.
The special enchantment pool excludes normal stat enchantments below +7.


When enchanting a Soutane, there is a '''40% chance''' of receiving one of the following exclusive Blessings:
When enchanting a Soutane, there is a '''40% chance''' of receiving one of these exclusive Blessings:


STR Blessing
* STR Blessing
AGI Blessing
* AGI Blessing
VIT Blessing
* VIT Blessing
DEX Blessing
* DEX Blessing
INT Blessing
* INT Blessing
LUK Blessing
* LUK Blessing


If an exclusive Blessing is not selected, the equipment receives an enchantment from the special high-level enchantment pool.
If an exclusive Blessing is not selected, the equipment receives an enchantment from the special high-level pool.


[[File.png|center|450px|'''Special enchantment selection''']]
The special pool includes:


<!-- IMAGE: Screenshot of the Normal/Special final-enchantment selection menu. -->
* STR +7 or +8
* AGI +7 or +8
* VIT +7 or +8
* INT +7 or +8
* DEX +7 or +8
* LUK +7 or +8
* CRI +7 or +10
* FLEE +10
* DEF +18 or +20
* MDEF +8
* Maximum HP +5%
* SP +100 or +150


[[File.png|center|400px|'''Soutane with a Blessing enchantment''']]
[[File:Susan-Gray-Special-Enchant.png|center|450px|Special enchantment menu]]
<!-- IMAGE: Susan Gray displaying the Normal and Special final-enchantment options. -->


[[File:Odin-Blessing-Enchant.png|center|400px|Soutane Blessing enchantment]]
<!-- IMAGE: Item-description screenshot showing STR Blessing or another exclusive Blessing. -->
<!-- IMAGE: Item-description screenshot showing STR Blessing or another exclusive Blessing. -->


=== Resetting Enchantments ===
=== Resetting Enchantments ===


All three enchantment positions must be filled before equipment can be reset.
All three enchantment slots must be filled before the equipment can be reset.


{| class="wikitable"
{| class="wikitable"
! Reset Method
! Method
! Cost
! Cost
! Success Rate
! Success Rate
! Failure Result
|-
| Zeny Reset
| 500,000 Zeny
| 70%
| Equipment remains intact
|-
| Silvervine Reset
| 1 Silvervine Fruit
| 100%
| Always succeeds
|}


! Failure Result
Resetting removes only the enchantments in the second, third, and fourth slots.
Zeny Reset
500,000 Zeny
70%
Equipment remains intact
-
Silvervine Reset
1 Silvervine Fruit
100%
Always succeeds
}


Resetting removes only the second, third, and fourth enchantment slots. The card in the first slot, refinement level, grade, and random options are preserved.
The following properties are preserved:


[[File.png|center|450px|'''Equipment reset menu''']]
* Card in the first slot
* Refinement level
* Enchant grade
* Random options
* Equipment identity


<!-- IMAGE: Screenshot showing Susan Gray's two reset options. -->
[[File:Susan-Gray-Reset.png|center|450px|Equipment reset menu]]
<!-- IMAGE: Susan Gray displaying the two reset methods. -->


== Recommended Preparations ==
== Recommended Preparations ==


Ancient Odin Temple monsters have high HP, strong attacks, and high-level elemental properties.
The monsters inside Ancient Odin Temple have high HP and powerful elemental attacks.


Recommended preparations include:
Recommended preparations include:


Holy resistance
* Holy resistance
Fire resistance for Reginleif
* Fire resistance against Reginleif
Water and Wind resistance for Ingrid
* Water and Wind resistance against Ingrid
Ghost-element countermeasures for Spectral Plasma
* Ghost-property countermeasures against Spectral Plasma
Poison resistance for Purple Ferus
* Poison resistance against Purple Ferus
Angel and Formless race resistance
* Angel race resistance
Equipment protection
* Formless race resistance
Reliable healing and recovery items
* Dragon race resistance
A weapon capable of damaging Ghost 4 monsters
* Equipment protection
Party support for the Valkyrie MVPs
* Reliable healing and recovery items
* Elemental weapons or converters
* Party support for the Valkyrie MVPs


== Notes ==
== Additional Notes ==


Characters must be Base Level 180 or higher to use the Ancient Temple Entrance.
* Base Level 180 is required to enter Ancient Odin Temple.
Daily quests reset at approximately 4:00 AM server time.
* Daily hunting quests reset at approximately 4:00 AM server time.
Equipment must be equipped before Susan Gray can enchant or reset it.
* Quest progress can be viewed using the Alt+U quest window.
Inventory capacity and carried weight should remain below 90% when using the enchantment service.
* Equipment must be equipped before Susan Gray can enchant or reset it.
The Valkyrie MVPs have high damage reduction and are designed as group encounters.
* Stored equipment is ignored by the enchantment NPC.
The official story-focused quest line is not included in this implementation.
* Weight and inventory capacity must remain below 90%.
* Valkyrie Reginleif and Valkyrie Ingrid are intended as party encounters.
* The official story-focused quest line is not included.


== Gallery ==
== Gallery ==


<gallery mode="packed" heights="220"> File:Ancient-Odin-Map.png|Ancient Odin Temple map File:Ancient-Odin-Party.png|Party hunting inside the temple File:Ancient-Odin-Monsters.png|Regular Ancient Odin Temple monsters File:Ancient-Odin-MVPs.png|Valkyrie Reginleif and Valkyrie Ingrid File:Ancient-Odin-Equipment.png|Soutane and Clergy equipment </gallery>
<gallery mode="packed" heights="220">
File:Ancient-Odin-Map.png|Ancient Odin Temple map
File:Ancient-Odin-Party.png|Party hunting inside the temple
File:Ancient-Odin-Monsters.png|Ancient Odin Temple monsters
File:Ancient-Odin-MVPs.png|Reginleif and Ingrid
File:Ancient-Odin-Equipment.png|Soutane and Clergy equipment
</gallery>
 
<!-- GALLERY IMAGE GUIDE:
 
Ancient-Odin-Map.png:
Upload a screenshot showing the full odin_past minimap or a wide view of the area.
 
Ancient-Odin-Party.png:
Upload a screenshot of several players hunting together.
 
Ancient-Odin-Monsters.png:
Upload a screenshot containing several regular monster types.
 
Ancient-Odin-MVPs.png:
Create or upload a combined image featuring Reginleif and Ingrid.
 
Ancient-Odin-Equipment.png:
Upload an inventory or equipment-window screenshot showing Soutane and Clergy equipment.


<!-- GALLERY IMAGES: Ancient-Odin-Map.png: Full map or minimap screenshot of odin_past. Ancient-Odin-Party.png: Several players hunting together. Ancient-Odin-Monsters.png: Screenshot containing multiple regular monster types. Ancient-Odin-MVPs.png: Combined image of both Valkyrie MVPs. Ancient-Odin-Equipment.png: Inventory or equipment-window screenshot showing Odin equipment. -->
-->


[[Category and Dungeons]]
[[Category:Dungeons]]
[[Category 180 Content]]
[[Category:Level 180 Content]]
[[Category Temple]]
[[Category:Odin Temple]]
[[Category Enchantment]]
[[Category:Equipment Enchantment]]
[[Category]]
[[Category:MVP]]
```

Revision as of 11:25, 6 September 2026

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```text

Ancient Odin Temple
Ancient Odin Temple

Ancient Odin Temple

Ancient Odin Temple is a high-level hunting area intended for characters at Base Level 180 or higher.

The area features powerful Angel, Dragon, and Formless monsters, two Valkyrie MVPs, daily hunting quests, Odin equipment, and an equipment-enchantment system.

Note: This implementation focuses on hunting, equipment progression, MVP encounters, and enchanting. The optional official story quest is not included.

Basic Information

  • Minimum Level: Base Level 180
  • Recommended Party: 2–6 players
  • Map: odin_past
  • Main Equipment: Soutanes and Clergy equipment
  • Primary Enchantment Material: Angel's Dream
  • Equipment Box: Odin Relic

How to Enter

Travel to Odin Temple Floor 3 and locate the Ancient Temple Entrance.

  • Map: odin_tem03
  • Coordinates: 276,236
  • Minimum Level: Base Level 180

Players below Base Level 180 cannot enter.

Ancient Temple Entrance
Ancient Temple Entrance

After entering, players arrive inside the ancient version of Odin Temple.

Arrival inside Ancient Odin Temple
Arrival inside Ancient Odin Temple

Daily Hunting Quests

Daily hunting quests are provided by Folklorist Cinnamon.

  • Location: odin_tem01
  • Coordinates: 108,152
  • Minimum Level: Base Level 180
  • Reset Time: Approximately 4:00 AM server time
Folklorist Cinnamon
Folklorist Cinnamon

Xth Century XXgolt

  • Quest ID: 92010
  • Objective 1: Defeat 30 Angel Golt
  • Objective 2: Defeat 40 Angel Golt of the second type
  • Base EXP: 50,190,280
  • Job EXP: 35,133,280
Xth Century XXgolt
Xth Century XXgolt

What Is a Valkyrie?

  • Quest ID: 92011
  • Objective 1: Defeat 30 Holy Frus
  • Objective 2: Defeat 30 Holy Skogul
  • Base EXP: 44,210,160
  • Job EXP: 30,947,160
What Is a Valkyrie?
What Is a Valkyrie?

Regular Monsters

Angel Golt

  • Monster ID: 20604
  • Level: 190
  • Race: Angel
  • Size: Small
  • Element: Neutral 4
  • Quest Target: Xth Century XXgolt
Angel Golt
Angel Golt

Second Angel Golt

  • Monster ID: 20605
  • Race: Angel
  • Quest Target: Xth Century XXgolt
  • Notable Skills: Jupiter Thunder and Holy attacks
Second Angel Golt
Second Angel Golt

Holy Frus

  • Monster ID: 20606
  • Race: Angel
  • Quest Target: What Is a Valkyrie?
  • Notable Skills: Holy Attack, Heal, Coluceo Heal, Holy Cross, and Critical Wounds
Holy Frus
Holy Frus

Holy Skogul

  • Monster ID: 20607
  • Race: Angel
  • Quest Target: What Is a Valkyrie?
  • Notable Skills: Holy Attack, Heal, Coluceo Heal, Holy Cross, Grand Cross, and Magical Attack
Holy Skogul
Holy Skogul

Arch Plasma

  • Monster ID: 20608
  • Level: 198
  • HP: 7,588,702
  • Race: Formless
  • Size: Small
  • Element: Holy 4
  • Notable Skills: Holy Attack, Holy Cross, Magical Attack, and Teleport
Arch Plasma
Arch Plasma

Spectral Plasma

  • Monster ID: 20609
  • Level: 197
  • HP: 7,549,720
  • Race: Formless
  • Size: Small
  • Element: Ghost 4
  • Notable Skills: Jupiter Thunder, Magical Attack, Critical Wounds, and Teleport

Ghost-property weapons or elemental converters are recommended when fighting Spectral Plasma.

Spectral Plasma
Spectral Plasma

Purple Ferus

  • Monster ID: 20612
  • Level: 202
  • HP: 3,404,262
  • Race: Dragon
  • Size: Large
  • Element: Poison 4
  • Notable Skills: Poison, Critical Slash, Stun Attack, and Critical Wounds
  • Notable Drop: Purple Ferus Card
Purple Ferus
Purple Ferus

Treasure Mimic

  • Monster ID: 20613
  • Level: 204
  • HP: 3,436,608
  • Race: Formless
  • Size: Large
  • Element: Neutral 4
  • Notable Skills: Teleport, Critical Slash, Stun Attack, and Magical Attack
  • Notable Drop: Treasure Mimic Card
Treasure Mimic
Treasure Mimic

MVP Monsters

Valkyrie Reginleif

Reginleif is the Fire-element Valkyrie MVP found inside Ancient Odin Temple.

  • Monster ID: 20610
  • Level: 207
  • HP: 79,619,337
  • Race: Angel
  • Size: Medium
  • Element: Fire 4
  • Respawn Time: Approximately 1 hour
  • Notable Skills: Fire Attack, Holy Cross, Grand Cross, Magical Attack, Critical Wounds, and Heal
  • Special Properties: MVP, status immune, knockback immune, and high damage reduction
Valkyrie Reginleif
Valkyrie Reginleif
Battle against Valkyrie Reginleif
Battle against Valkyrie Reginleif

Reginleif Drops

Item Drop Rate
Valhalla's Flower 100%
Valkyrja's Shield 1%
Odin Relic 10%
Angel's Dream 30%
Clergy's Boots 1%
Reginleif Card 0.01%
Reginleif rewards
Reginleif rewards

Valkyrie Ingrid

Ingrid is the Water-element Valkyrie MVP found inside Ancient Odin Temple.

  • Monster ID: 20611
  • Level: 207
  • HP: 79,577,937
  • Race: Angel
  • Size: Medium
  • Element: Water 4
  • Respawn Time: Approximately 1 hour
  • Notable Skills: Water Attack, Jupiter Thunder, Holy Cross, Magical Attack, Critical Wounds, and Heal
  • Special Properties: MVP, status immune, knockback immune, and high damage reduction
Valkyrie Ingrid
Valkyrie Ingrid
Battle against Valkyrie Ingrid
Battle against Valkyrie Ingrid

Ingrid Drops

Item Drop Rate
Valhalla's Flower 100%
Valkyrja's Shield 1%
Odin Relic 10%
Angel's Dream 30%
Clergy's Manteau 1%
Ingrid Card 0.01%
Ingrid rewards
Ingrid rewards

Important Items

Angel's Dream

  • Item ID: 25767
  • Type: Enchantment material
  • Normal Enchantment Cost: 3 pieces
  • Obtained From: Ancient Odin Temple monsters and MVPs

Angel's Dream is the primary material used to enchant Soutane and Clergy equipment.

Angel's Dream
Angel's Dream

Odin Relic

  • Item ID: 23986
  • Type: Usable equipment box
  • Obtained From: Ancient Odin Temple monsters and MVPs

Opening an Odin Relic randomly provides one reward from its configured reward group.

Possible rewards include:

  • STR Soutane
  • AGI Soutane
  • VIT Soutane
  • DEX Soutane
  • INT Soutane
  • LUK Soutane
  • Clergy's Manteau
  • Clergy's Boots
  • Angel's Dream
  • Rune of Darkness
  • Soft Feather
Odin Relic
Odin Relic
Opening an Odin Relic
Opening an Odin Relic

Soutane and Clergy Equipment

Equipment Item ID Position
STR Soutane 15397 Armor
AGI Soutane 15398 Armor
VIT Soutane 15399 Armor
DEX Soutane 15400 Armor
INT Soutane 15401 Armor
LUK Soutane 15402 Armor
Clergy's Manteau 20947 Garment
Clergy's Boots 22209 Shoes
Soutane and Clergy equipment
Soutane and Clergy equipment

Equipment Enchantment

Susan Gray enchants Soutanes, Clergy's Manteau, and Clergy's Boots.

  • Location: hu_in01
  • Coordinates: 97,322
  • Requirement: The equipment must be equipped
  • Weight Limit: Below 90%
  • Inventory Limit: Below 90% capacity
Susan Gray
Susan Gray

Enchantment Slot Order

Enchantments are added in the following order:

  1. Fourth slot
  2. Third slot
  3. Second slot

The first slot is preserved for a normal card.

The following equipment properties are retained:

  • Refinement level
  • Enchant grade
  • Card in the first slot
  • Existing enchantments
  • Random options

Normal Enchantment

A normal enchantment costs:

  • 500,000 Zeny
  • 3 Angel's Dreams

Possible normal enchantments include:

  • STR
  • AGI
  • VIT
  • INT
  • DEX
  • LUK
  • CRI
  • FLEE
  • DEF
  • MDEF
  • Maximum HP
  • Maximum SP
Normal enchantment menu
Normal enchantment menu
Normal enchantment result
Normal enchantment result

Special Enchantment

A special enchantment becomes available for the final enchantment slot when the equipment reaches at least +9 refinement.

The special enchantment costs:

  • 3 Silvervine Fruits
  • No Zeny

The special enchantment pool excludes normal stat enchantments below +7.

When enchanting a Soutane, there is a 40% chance of receiving one of these exclusive Blessings:

  • STR Blessing
  • AGI Blessing
  • VIT Blessing
  • DEX Blessing
  • INT Blessing
  • LUK Blessing

If an exclusive Blessing is not selected, the equipment receives an enchantment from the special high-level pool.

The special pool includes:

  • STR +7 or +8
  • AGI +7 or +8
  • VIT +7 or +8
  • INT +7 or +8
  • DEX +7 or +8
  • LUK +7 or +8
  • CRI +7 or +10
  • FLEE +10
  • DEF +18 or +20
  • MDEF +8
  • Maximum HP +5%
  • SP +100 or +150
Special enchantment menu
Special enchantment menu
Soutane Blessing enchantment
Soutane Blessing enchantment

Resetting Enchantments

All three enchantment slots must be filled before the equipment can be reset.

Method Cost Success Rate Failure Result
Zeny Reset 500,000 Zeny 70% Equipment remains intact
Silvervine Reset 1 Silvervine Fruit 100% Always succeeds

Resetting removes only the enchantments in the second, third, and fourth slots.

The following properties are preserved:

  • Card in the first slot
  • Refinement level
  • Enchant grade
  • Random options
  • Equipment identity
Equipment reset menu
Equipment reset menu

The monsters inside Ancient Odin Temple have high HP and powerful elemental attacks.

Recommended preparations include:

  • Holy resistance
  • Fire resistance against Reginleif
  • Water and Wind resistance against Ingrid
  • Ghost-property countermeasures against Spectral Plasma
  • Poison resistance against Purple Ferus
  • Angel race resistance
  • Formless race resistance
  • Dragon race resistance
  • Equipment protection
  • Reliable healing and recovery items
  • Elemental weapons or converters
  • Party support for the Valkyrie MVPs

Additional Notes

  • Base Level 180 is required to enter Ancient Odin Temple.
  • Daily hunting quests reset at approximately 4:00 AM server time.
  • Quest progress can be viewed using the Alt+U quest window.
  • Equipment must be equipped before Susan Gray can enchant or reset it.
  • Stored equipment is ignored by the enchantment NPC.
  • Weight and inventory capacity must remain below 90%.
  • Valkyrie Reginleif and Valkyrie Ingrid are intended as party encounters.
  • The official story-focused quest line is not included.

```