Elements Unleashed: Difference between revisions
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<span style="color:#666;">Choose an elemental verse, conquer its corrupted guardian, and purify its essence into a ceremonial costume.</span> | <span style="color:#666;">Choose an elemental verse, conquer its corrupted guardian, and purify its essence into a ceremonial costume.</span> | ||
</div> | </div> | ||
== Overview == | == Overview == | ||
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* The quest records completion after the chosen essence is successfully purified. | * The quest records completion after the chosen essence is successfully purified. | ||
* Before purification, keep carried weight and inventory usage below 90%. | * Before purification, keep carried weight and inventory usage below 90%. | ||
[[File:Elements-wandering-bard.png|center|350x350px|Screenshot to upload: Wandering Bard at Prontera 181,215]] | |||
[[File:Elements- | |||
<div style="text-align:center; color:#666; font-style:italic;">Screenshot: The Wandering Bard at Prontera (181, 215).</div> | <div style="text-align:center; color:#666; font-style:italic;">Screenshot: The Wandering Bard at Prontera (181, 215).</div> | ||
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| Costume Cons of Earth (31885) | | Costume Cons of Earth (31885) | ||
|} | |} | ||
[[File:Elements-choose-path.png|center|350x350px|Screenshot to upload: Wandering Bard elemental path selection menu]] | |||
[[File:Elements- | |||
<div style="text-align:center; color:#666; font-style:italic;">Screenshot: The elemental path selection menu shown by the Wandering Bard.</div> | <div style="text-align:center; color:#666; font-style:italic;">Screenshot: The elemental path selection menu shown by the Wandering Bard.</div> | ||
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Brandr teaches that Fire is more than destruction: it represents courage, passion, and the will to rise after everything has turned to ash. He allows the party leader to reserve the '''Fire Elemental Trial'''. | Brandr teaches that Fire is more than destruction: it represents courage, passion, and the will to rise after everything has turned to ash. He allows the party leader to reserve the '''Fire Elemental Trial'''. | ||
[[File:Elements-brandr.png|center|350x350px|Screenshot to upload: Brandr at yuno_fild03 41,136]] | |||
[[File:Elements- | |||
<div style="text-align:center; color:#666; font-style:italic;">Screenshot: Brandr and the entrance area at yuno_fild03 (41, 136).</div> | <div style="text-align:center; color:#666; font-style:italic;">Screenshot: Brandr and the entrance area at yuno_fild03 (41, 136).</div> | ||
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| Final Costume | | Final Costume | ||
| Costume Flame Master (31719) | | Costume Flame Master (31719) | ||
|} | |}<div style="text-align:center; color:#666; font-style:italic;"></div> | ||
[[File:Elements-ardor.jpg|center|250x250px|Screenshot to upload: Corrupted Ardor boss battle]] | |||
<div style="text-align:center; color:#666; font-style:italic;">A Photo of Ardor</div> | |||
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== Water Path == | == Water Path == | ||
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Brooke teaches that Water is patient but unstoppable. It heals, shapes the land, and eventually overcomes every obstacle. She allows the party leader to reserve the '''Water Elemental Trial'''. | Brooke teaches that Water is patient but unstoppable. It heals, shapes the land, and eventually overcomes every obstacle. She allows the party leader to reserve the '''Water Elemental Trial'''. | ||
[[File:Elements-brooke.png|center|350x350px|Screenshot to upload: Brooke at izlu2dun 105,94]] | |||
[[File:Elements- | |||
<div style="text-align:center; color:#666; font-style:italic;">Screenshot: Brooke and the entrance area at izlu2dun (105, 94).</div> | <div style="text-align:center; color:#666; font-style:italic;">Screenshot: Brooke and the entrance area at izlu2dun (105, 94).</div> | ||
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| Costume Water Spell Caster (20448) | | Costume Water Spell Caster (20448) | ||
|} | |} | ||
[[File:Elements-diluvio.jpg|center|Screenshot to upload: Corrupted Diluvio boss battle]] | |||
[[File:Elements- | <div style="text-align:center; color:#666; font-style:italic;">A Photo of Diluvio</div> | ||
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== Wind Path == | == Wind Path == | ||
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Boreas teaches that Wind cannot be chained. It moves freely, carries distant voices, and strikes before its enemies can react. He allows the party leader to reserve the '''Wind Elemental Trial'''. | Boreas teaches that Wind cannot be chained. It moves freely, carries distant voices, and strikes before its enemies can react. He allows the party leader to reserve the '''Wind Elemental Trial'''. | ||
[[File:Elements-boreas.png|center|350x350px|Screenshot to upload: Boreas at gon_dun01 149,54]] | |||
[[File:Elements- | |||
<div style="text-align:center; color:#666; font-style:italic;">Screenshot: Boreas and the entrance area at gon_dun01 (149, 54).</div> | <div style="text-align:center; color:#666; font-style:italic;">Screenshot: Boreas and the entrance area at gon_dun01 (149, 54).</div> | ||
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| Final Costume | | Final Costume | ||
| Costume Wind Master (31803) | | Costume Wind Master (31803) | ||
|} | |}<div style="text-align:center; color:#666; font-style:italic;"></div> | ||
[[File:Elements-procella.jpg|center|122x122px|Screenshot to upload: Corrupted Procella boss battle]] | |||
<div style="text-align:center; color:#666; font-style:italic;">A Photo of Procella</div> | |||
<div style="text-align:center; color:#666; font-style:italic;"> | |||
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== Earth Path == | == Earth Path == | ||
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Bram teaches that Earth represents endurance. Mountains withstand countless storms while sheltering the lives below. He allows the party leader to reserve the '''Earth Elemental Trial'''. | Bram teaches that Earth represents endurance. Mountains withstand countless storms while sheltering the lives below. He allows the party leader to reserve the '''Earth Elemental Trial'''. | ||
[[File:Elements-bram.png|center|350x350px|Screenshot to upload: Bram at ve_fild01 342,273]] | |||
[[File:Elements- | |||
<div style="text-align:center; color:#666; font-style:italic;">Screenshot: Bram and the entrance area at ve_fild01 (342, 273).</div> | <div style="text-align:center; color:#666; font-style:italic;">Screenshot: Bram and the entrance area at ve_fild01 (342, 273).</div> | ||
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| Final Costume | | Final Costume | ||
| Costume Cons of Earth (31885) | | Costume Cons of Earth (31885) | ||
|} | |}<div style="text-align:center; color:#666; font-style:italic;"></div> | ||
[[File:Elements-terremotus.jpg|center|120x120px|Screenshot to upload: Corrupted Terremotus boss battle]] | |||
<div style="text-align:center; color:#666; font-style:italic;">A Photo of Terremotus</div> | |||
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== Elemental Essences == | == Elemental Essences == | ||
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| Costume Cons of Earth | | Costume Cons of Earth | ||
|} | |} | ||
[[File:Elemental-essences.jpg|center|1200x1200px|Screenshot to upload: Fire, Water, Wind, and Earth elemental essences in inventory]] | |||
[[File: | |||
<div style="text-align:center; color:#666; font-style:italic;">Screenshot: The four Elemental Essence item icons or one essence shown in the inventory.</div> | <div style="text-align:center; color:#666; font-style:italic;">Screenshot: The four Elemental Essence item icons or one essence shown in the inventory.</div> | ||
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* The essence and both catalyst stacks are checked again immediately before consumption. | * The essence and both catalyst stacks are checked again immediately before consumption. | ||
When purification succeeds, the essence and catalysts are consumed, the selected costume is awarded, and the elemental journey is marked complete. | When purification succeeds, the essence and catalysts are consumed, the selected costume is awarded, and the elemental journey is marked complete.<div style="text-align:center; color:#666; font-style:italic;"></div> | ||
<div style="text-align:center; color:#666; font-style:italic;"> | |||
== Costume Rewards == | == Costume Rewards == | ||
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| Purifying the Earth essence and catalysts | | Purifying the Earth essence and catalysts | ||
|} | |} | ||
[[File:Elements-line-up.png|center|750x750px|Screenshot to upload: Characters wearing all four Elements Unleashed costume rewards]] | |||
[[File:Elements- | |||
<div style="text-align:center; color:#666; font-style:italic;">Screenshot: The four elemental costume rewards displayed together.</div> | <div style="text-align:center; color:#666; font-style:italic;">Screenshot: The four elemental costume rewards displayed together.</div> | ||
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| The boss was defeated but no essence was received | | The boss was defeated but no essence was received | ||
| The drop may not have been collected or its drop configuration may need verification | | The drop may not have been collected or its drop configuration may need verification | ||
| | | | ||
|} | |} | ||
* | |||
* | |||
== See Also == | == See Also == | ||
Latest revision as of 12:37, 9 September 2026

Elements Unleashed
Ballad of Fire, Water, Earth and Wind
Choose an elemental verse, conquer its corrupted guardian, and purify its essence into a ceremonial costume.
Overview
Elements Unleashed: Ballad of Fire, Water, Earth and Wind is a custom party-oriented quest line centered on the four primal elements. Players begin their journey with the Wandering Bard in Prontera and choose one of four permanent elemental paths: Fire, Water, Wind, or Earth.
After choosing a path, the player is sent to an elemental mentor. The mentor can reserve a private party instance containing one corrupted elemental guardian. Defeating that guardian yields the elemental essence needed to create the costume associated with the chosen path.
The final step is performed by Balthazar, who purifies the essence using elemental catalysts and transforms it into the corresponding costume reward.
| Feature | Information |
|---|---|
| Content Type | Custom story quest and party boss trial |
| Starting NPC | Wandering Bard |
| Starting Location | Prontera (181, 215) |
| Available Paths | Fire, Water, Wind, and Earth |
| Party Requirement | A party is required to reserve and enter an elemental trial |
| Instance Reservation | Only the party leader may reserve the selected trial |
| Main Objective | Defeat the corrupted guardian of the chosen element |
| Final Objective | Purify the guardian's essence through Balthazar |
| Final Reward | One elemental costume corresponding to the chosen path |
Important: Your elemental choice determines the quest giver, instance, boss, required essence, and final reward. Choose carefully.
Story
Long ago, the four primal elements existed in harmony. Fire gave mortals courage, Water carried wisdom, Wind granted freedom, and Earth offered strength. When that harmony shattered, the ancient verses were scattered and their guardians became corrupted.
The Wandering Bard has heard the forgotten melody returning to the world. He seeks adventurers capable of following one of its four verses and restoring that element to its ceremonial form.
Each chosen champion must seek an elemental mentor, enter a private trial, and defeat the corrupted guardian within. Its essence remains tainted even after victory, so the final restoration must be completed by Balthazar, one of the last scholars who understands the purification of the Four Verses.
Before You Begin
- Speak with the Wandering Bard in Prontera to select a path.
- You may only undertake the elemental path you selected.
- Form a party before attempting to reserve a trial.
- Only the party leader can reserve the instance.
- Every party member must use the appropriate quest giver to enter the reserved trial.
- The quest records completion after the chosen essence is successfully purified.
- Before purification, keep carried weight and inventory usage below 90%.

Starting the Quest
Wandering Bard
The journey begins by speaking with the Wandering Bard at Prontera (181, 215). He introduces the history of the four primal elements and displays the ceremonial costumes that can be obtained.
Choose Begin the elemental journey and select the costume—and therefore the elemental path—you wish to pursue. The Bard will record the choice and teleport you near the corresponding elemental mentor.
| Path | Destination | Mentor | Boss | Final Reward |
|---|---|---|---|---|
| Fire | yuno_fild03 (37, 136) | Brandr | Corrupted Ardor | Costume Flame Master (31719) |
| Water | izlu2dun (101, 94) | Brooke | Corrupted Diluvio | Costume Water Spell Caster (20448) |
| Wind | gon_dun01 (145, 54) | Boreas | Corrupted Procella | Costume Wind Master (31803) |
| Earth | ve_fild01 (346, 273) | Bram | Corrupted Terremotus | Costume Cons of Earth (31885) |

How Elemental Trials Work
Each elemental mentor offers two separate options:
- Reserve the trial — creates the private instance for the party.
- Enter the trial — sends a party member into the party's active instance.
The party leader must reserve the trial first. After a successful reservation, speak with the same mentor again and choose the entry option. Other party members may then speak with the mentor and enter the same trial.
Only the boss assigned to the selected element appears inside the instance. When the guardian is defeated, the instance announces the victory and returns the party to the corresponding mentor after five seconds.
| Trial | Instance Map | Entry Coordinates | Guardian | Return Location |
|---|---|---|---|---|
| Fire Elemental Trial | 1@f_lake | 89, 182 | Corrupted Ardor (20821) | yuno_fild03 (41, 136) |
| Water Elemental Trial | 1@twas | 95, 59 | Corrupted Diluvio (20820) | izlu2dun (105, 94) |
| Wind Elemental Trial | 3@vrpop | 198, 39 | Corrupted Procella (20822) | gon_dun01 (149, 54) |
| Earth Elemental Trial | dew_dun01 | 288, 161 | Corrupted Terremotus (20823) | ve_fild01 (342, 273) |
Party tip: Have all members gather beside the mentor before reserving. Reservation does not automatically move the party; each member must choose Enter from the mentor.
Fire Path
Brandr, Keeper of the Flame
After selecting Fire, the Wandering Bard teleports the player to yuno_fild03 (37, 136). Brandr waits nearby at (41, 136).
Brandr teaches that Fire is more than destruction: it represents courage, passion, and the will to rise after everything has turned to ash. He allows the party leader to reserve the Fire Elemental Trial.

Fire Elemental Trial
The Fire trial takes place on 1@f_lake. Inside, the party faces Corrupted Ardor, a guardian consumed by uncontrolled flame.
| Property | Information |
|---|---|
| Instance | Fire Elemental Trial |
| Instance Map | 1@f_lake |
| Boss | Corrupted Ardor |
| Monster ID | 20821 |
| Required Quest Path | Fire |
| Essence Obtained | Elemental Fire Essence (92012) |
| Final Costume | Costume Flame Master (31719) |

Water Path
Brooke, Keeper of the Current
After selecting Water, the Wandering Bard teleports the player to izlu2dun (101, 94). Brooke waits nearby at (105, 94).
Brooke teaches that Water is patient but unstoppable. It heals, shapes the land, and eventually overcomes every obstacle. She allows the party leader to reserve the Water Elemental Trial.

Water Elemental Trial
The Water trial takes place on 1@twas. Inside, the party faces Corrupted Diluvio, a guardian whose once-pure current has become a destructive flood.
| Property | Information |
|---|---|
| Instance | Water Elemental Trial |
| Instance Map | 1@twas |
| Boss | Corrupted Diluvio |
| Monster ID | 20820 |
| Required Quest Path | Water |
| Essence Obtained | Elemental Water Essence (92013) |
| Final Costume | Costume Water Spell Caster (20448) |

Wind Path
Boreas, Keeper of the Gale
After selecting Wind, the Wandering Bard teleports the player to gon_dun01 (145, 54). Boreas waits nearby at (149, 54).
Boreas teaches that Wind cannot be chained. It moves freely, carries distant voices, and strikes before its enemies can react. He allows the party leader to reserve the Wind Elemental Trial.

Wind Elemental Trial
The Wind trial takes place on 3@vrpop. Inside, the party faces Corrupted Procella, a guardian transformed into a violent and unpredictable storm.
| Property | Information |
|---|---|
| Instance | Wind Elemental Trial |
| Instance Map | 3@vrpop |
| Boss | Corrupted Procella |
| Monster ID | 20822 |
| Required Quest Path | Wind |
| Essence Obtained | Elemental Wind Essence (92015) |
| Final Costume | Costume Wind Master (31803) |

Earth Path
Bram, Keeper of Stone
After selecting Earth, the Wandering Bard teleports the player to ve_fild01 (346, 273). Bram waits nearby at (342, 273).
Bram teaches that Earth represents endurance. Mountains withstand countless storms while sheltering the lives below. He allows the party leader to reserve the Earth Elemental Trial.

Earth Elemental Trial
The Earth trial takes place on dew_dun01. Inside, the party faces Corrupted Terremotus, a guardian whose unwavering strength has become violent upheaval.
| Property | Information |
|---|---|
| Instance | Earth Elemental Trial |
| Instance Map | dew_dun01 |
| Boss | Corrupted Terremotus |
| Monster ID | 20823 |
| Required Quest Path | Earth |
| Essence Obtained | Elemental Earth Essence (92014) |
| Final Costume | Costume Cons of Earth (31885) |

Elemental Essences
Each corrupted guardian carries the essence associated with its element. This essence is the central material required by Balthazar for the final purification.
| Element | Guardian | Item ID | Essence | Used For |
|---|---|---|---|---|
| Fire | Corrupted Ardor | 92012 | Elemental Fire Essence | Costume Flame Master |
| Water | Corrupted Diluvio | 92013 | Elemental Water Essence | Costume Water Spell Caster |
| Wind | Corrupted Procella | 92015 | Elemental Wind Essence | Costume Wind Master |
| Earth | Corrupted Terremotus | 92014 | Elemental Earth Essence | Costume Cons of Earth |

Purifying the Elemental Jewel
Balthazar, Scholar of the Four Verses
After obtaining the essence from the chosen guardian, return to Prontera and speak with Balthazar at (187, 210).
Balthazar explains that the guardians' jewels contain both elemental energy and lingering corruption. With the correct catalysts, he can remove that corruption and transform the chosen essence into its ceremonial costume.
You may only purify the element selected at the beginning of the quest.

Purification Requirements
| Element | Essence | Catalyst 1 | Catalyst 2 | Reward |
|---|---|---|---|---|
| Fire | 1 Elemental Fire Essence (92012) | 100 Red Blood (990) | 100 Flame Heart (994) | Costume Flame Master (31719) |
| Water | 1 Elemental Water Essence (92013) | 100 Crystal Blue (991) | 100 Mystic Frozen (995) | Costume Water Spell Caster (20448) |
| Wind | 1 Elemental Wind Essence (92015) | 100 Wind of Verdure (992) | 100 Rough Wind (996) | Costume Wind Master (31803) |
| Earth | 1 Elemental Earth Essence (92014) | 100 Green Live (993) | 100 Great Nature (997) | Costume Cons of Earth (31885) |
Safety Requirements
Before accepting the materials, Balthazar performs several safety checks:
- Carried weight must be below 90%.
- Used inventory capacity must be below 90%.
- The character must have enough capacity to receive the costume.
- The essence and both catalyst stacks are checked again immediately before consumption.
When purification succeeds, the essence and catalysts are consumed, the selected costume is awarded, and the elemental journey is marked complete.
Costume Rewards
| Element | Item ID | Costume | Obtained By |
|---|---|---|---|
| Fire | 31719 | Costume Flame Master | Purifying the Fire essence and catalysts |
| Water | 20448 | Costume Water Spell Caster | Purifying the Water essence and catalysts |
| Wind | 31803 | Costume Wind Master | Purifying the Wind essence and catalysts |
| Earth | 31885 | Costume Cons of Earth | Purifying the Earth essence and catalysts |

Complete Walkthrough
- Travel to Prontera (181, 215) and speak with the Wandering Bard.
- Select Begin the elemental journey.
- Choose Fire, Water, Wind, or Earth.
- Allow the Wandering Bard to teleport you to the selected mentor.
- Form or join a party.
- Have the party leader speak with the mentor and choose Reserve the Elemental Trial.
- After the reservation succeeds, speak with the mentor again and choose Enter the Elemental Trial.
- Have the remaining party members enter through the same mentor.
- Defeat the corrupted elemental guardian inside the instance.
- Collect the elemental essence dropped by the guardian.
- After five seconds, the party is returned to the mentor's location.
- Gather 100 of each catalyst required for the selected element.
- Return to Prontera and speak with Balthazar at (187, 210).
- Choose Purify an Elemental Jewel.
- Select the same element chosen through the Wandering Bard.
- Confirm the purification to consume the materials and receive the costume.
Frequently Asked Questions
Can I choose a different reward after selecting a path?
No. Balthazar only permits purification of the elemental path originally chosen through the Wandering Bard.
Can I enter without a party?
No. The elemental trials are party instances. A party must exist before the trial can be reserved or entered.
Can any party member reserve the instance?
No. Only the party leader may reserve the selected elemental trial.
Does reservation automatically teleport everyone?
No. After reservation, each party member must speak with the appropriate mentor and choose the trial's entry option.
What happens after the boss dies?
A map announcement confirms the guardian's defeat. Five seconds later, the party is warped back to the corresponding mentor.
Why does Balthazar reject another element's essence?
The purification must match the path recorded when the Wandering Bard sent the player on the journey.
Why will Balthazar not purify my essence?
Confirm that you have the correct essence, 100 of both required catalysts, carried weight below 90%, and inventory usage below 90%.
Can the completed quest be repeated?
The current quest records the character as complete after one successful purification. Balthazar will not perform another purification for that character through the same quest progression.
Troubleshooting
| Problem | Likely Cause | Recommended Action |
|---|---|---|
| The mentor says the element does not answer you | The character selected a different elemental path | Return to the mentor assigned to the path chosen through the Wandering Bard |
| The trial cannot be reserved | The character is not the party leader, or the party already has an active instance | Confirm party leadership and close or finish the existing instance |
| The trial cannot be entered | The party has no active instance of that type | Ask the party leader to reserve the trial first |
| Another party member cannot enter | The member is not currently in the party that owns the instance | Rejoin the correct party and use the same mentor |
| Balthazar rejects the selected jewel | The jewel does not match the character's chosen path | Select the essence belonging to the recorded elemental path |
| Balthazar reports insufficient inventory capacity | Weight or inventory usage is at least 90%, or the costume cannot be carried | Store items and reduce carried weight before trying again |
| The boss was defeated but no essence was received | The drop may not have been collected or its drop configuration may need verification |